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Topic: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-01-23 17:43:16 and read 10210 times.

Hi,

I have had this problem for a while now. It seems that FSX crashes randomly. I have uninstalled fsx and reinstalled it.. It doesn't seem to matter the type of aircraft or where i am.
Here is a poor video of what happens: http://www.youtube.com/watch?v=zWYhwhrzAeI

Here are my specs:
------------------
System Information
------------------
Time of this report: 1/23/2013, 19:59:56
Machine name: ANDREPARADIS-PC
Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.120824-0336)
Language: English (Regional Setting: English)
System Manufacturer: Gateway
System Model: FX6800-01e
BIOS: Default System BIOS
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 3062MB RAM
Page File: 2535MB used, 3805MB available
Windows Dir: C:Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
DxDiag Version: 7.00.6002.18107 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: ATI Radeon HD 4800 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x9442)
DAC type: Internal DAC(400MHz)
Device Key: EnumPCIVEN_1002&DEV_9442&SUBSYS_E810174B&REV_00
Display Memory: 2293 MB
Dedicated Memory: 1018 MB
Shared Memory: 1275 MB
Current Mode: 1280 x 768 (32 bit) (75Hz)
Monitor: Generic PnP Monitor
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver Version: 8.17.0010.1119 (English)
DDI Version: 10.1
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 7/21/2012 20:15:10, 957952 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71EE2-D702-11CF-A470-1AC8BEC2C535}
Vendor ID: 0x1002
Device ID: 0x9442
SubSys ID: 0xE810174B
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0)

Topic: RE: Fsx Crashes At Various Random Points
Username: baileyncreme
Posted 2013-01-23 19:48:01 and read 10200 times.

Howdy. I watched it and couldn't figure out the issue. When you've reloaded FS, are you adding anything in to it or is it bare bones?

Peace to you!

Topic: RE: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-01-23 22:32:36 and read 10186 times.

Everything is still there. I might need to take everything out (even all my WOAI   ) and start again.. I was afraid of that.

Topic: RE: Fsx Crashes At Various Random Points
Username: csturdiv
Posted 2013-01-24 05:41:27 and read 10173 times.

Do these crashes happen everywhere or just in certain areas? If it is in certain areas, then you can start crossing off some ai aircraft of the list as possible causes. Possibly there is a corrupt texture file causing the crash when FSX is attempting to load it.

Topic: RE: Fsx Crashes At Various Random Points
Username: baileyncreme
Posted 2013-01-24 05:56:40 and read 10170 times.

Howdy!. I agree with csturdiv. Wipe FS off your computer, then reload it with no additions. Fire up FS "stock" with the default supplied aircraft. Play around flying the Mooney, Lear and 737. Don't add in anything though!

Let us know how it works then before you begin adding in more goodies.

I had a add on texture of a 727-200 that loaded up fine, then crashed the application every time about 3 minutes into my departure. Drove me nuts absolutely!

Peace be with you and have a blessed, happy flying day..!!

Topic: RE: Fsx Crashes At Various Random Points
Username: csturdiv
Posted 2013-01-24 08:52:13 and read 10165 times.

I have some tools that I use on FS9 (I am at work now, so I forget the names) but they scan the FS9 folder and detect any problems with images (missing Alpha Channels and so on) that can lead to issues like this. Not sure if they work with FSX as I do not have any AI installed in FSX yet. When I get home, I'll look up the program names and post them here to see if they help with crashes you are having. One is called Alpha Searcher 2, but the other is escaping me, I'll find it later tonight.

Topic: RE: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-01-24 10:08:08 and read 10154 times.

That's the odd thing, its random. It doesn't matter what aircraft, where I am flying. I do tend to use the simulation acceleration so I can fly across the pond faster. It tends to happen the most right on decent or final, which sucks because I've down most of the journey. It makes me not want to even go on my flight sim anymore.

Topic: RE: Fsx Crashes At Various Random Points
Username: CalebWilliams
Posted 2013-01-24 15:51:49 and read 10137 times.

Join a Virtual Airline that has a resume flight in their ACARS.

Topic: RE: Fsx Crashes At Various Random Points
Username: baileyncreme
Posted 2013-01-24 17:16:54 and read 10130 times.

Don't give up KLM! It's just a wacky computer gremlin. We have an amazing computer application that can quickly transplace us anywhere in the world in some pretty cool aircraft. You're just being temporarily being "tested"..

Topic: RE: Fsx Crashes At Various Random Points
Username: csturdiv
Posted 2013-01-24 20:04:08 and read 10119 times.

Ok, the programs I am thinking of are AlphaSearcher2 and DXT3Fixer. They were mentioned on the Alpha India forums and people have said it has helped with blurry textures, slow loading of images and crashes. If you are a member of the forums, I would check them out for the links and discussion on these programs. I am also on the forums using the same forum name as I use here. http://www.alpha-india.net/forums/index.php

AlphaSearcher2 will check your FS folders (scenery and aircraft) for textures that are missing the Alpha Channels.

DXT3Fixer will check image files in DXT3 format (used by some repaints in FS9 and FSX) for missng Alpha Channels.


Before you blow up your sim, I would start here. These are usually the big source of crash to desktop issues.

Topic: RE: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-03-12 16:55:04 and read 9091 times.

Ok, I will give that a try! Thank you for your help. I'll report back. It tends to happen on approach or on final, which is obviously makes me very sad, because I might fly a transatlantic flight only for this to happen mins from completing a wonderful flight!

Topic: RE: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-03-20 19:02:33 and read 8894 times.

Once I've ran the Alpha Channels, what do I do?
Thanks!

Topic: RE: Fsx Crashes At Various Random Points
Username: csturdiv
Posted 2013-03-22 05:31:55 and read 8854 times.

Well you would need to use a program like DXT2BMP to create an alpha channel and save the image. Did the scan turn up any results?

Alternatively you can try this program on www.avsim.com - dxtfixerx_310125.zip

From the readme it states:

"This tool fixes the stutters in FS9/FSX caused by dxt3 and dxt5 textures without an active alpha channel.

The default state is to just scan for errors WITHOUT making any changes to any files.

When the scan is complete, a Notepad window will open displaying the results."

I use this program and it is very easy to use. Just point it to your flight sim folder and let it run. By default it will only show you the files that need the alpha channel. There is a checkmark to remove to let it modify these files to have the alpha channel.

Also it may be worth registering at the Alpha India forums if you are not already in there and read this thread:

http://www.alpha-india.net/forums/index.php?topic=12616.0;topicseen

The thread is about another program that was created by the guy behind the new FAIB Boeing models and the upcoming new A318/A319/A320 models. He states that his program "should help an AI enthusiast with tracking down those pesky repaints who show up as grey models or even crash the simulator.
Basically what the tool does is to iterate over your aircraft folder and check each model for its texture file names then it checks if the texture folder that uses that model have the necessary texture files in it.
NEW in Version 1.4 the tool now actually checks the internal structure of the BMP files and tries to detect common texture faults which may lead to shutters or even outright crashes."

[Edited 2013-03-22 05:36:26]

Topic: RE: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-03-22 09:20:19 and read 8841 times.

Very, very helpful. Thank you so much, csturdiv

Topic: RE: Fsx Crashes At Various Random Points
Username: aircatalonia
Posted 2013-03-23 08:06:51 and read 8816 times.

There is a file called uiautomationcore.dll that solved the problem for me.

Just download it and place it in the folder where fsx.exe resides:

http://forum.avsim.net/topic/273341-...ent-fix-to-fsx-crashing-win-7-x64/

Topic: RE: Fsx Crashes At Various Random Points
Username: klm672
Posted 2013-04-01 18:52:35 and read 8647 times.

Yes, I've tried that UiAutomationcore.dll, but the same issues are present.


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