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Survey: Airline Management Game  
User currently offlineNighthawk From UK - Scotland, joined Sep 2001, 5157 posts, RR: 33
Posted (7 years 2 months 3 weeks 3 days 22 hours ago) and read 8416 times:

I have been planning to make an airline management game for a while, however I am constantly switching between the idea of making an online game, and a desktop single player game. I thought I would do a quick survey and see what people prefer.


1) Which would you rather play
a) An online game b) single player game

2) If the game went commercial, and you were forced to pay for the game, would you prefer:
a) monthly payments for an online game
b) single payment for a single player game
c) neither

3) For an online game, how much would you consider to be a reasonable amount for a monthly fee?

4) For a single player game, how much would you consider to be a reasonable amount for a purchase fee?

Any other comments about what you would prefer are also welcome. Thanks for your time!

[Edited 2007-07-09 11:42:58]


That'll teach you
18 replies: All unread, jump to last
 
User currently offlineGordonsmall From UK - Scotland, joined Jun 2001, 2128 posts, RR: 21
Reply 1, posted (7 years 2 months 3 weeks 3 days 21 hours ago) and read 8411 times:

Don't you have any real work to do fool?

Anyway .......

Quoting Nighthawk (Thread starter):
1) Which would you rather play
a) An online game b) single player game

That depends ....... is the server for the online version going to do up and down as often as TWA?  duck 

Quoting Nighthawk (Thread starter):
2) If the game went commercial, and you were forced to pay for the game, would you prefer:
a) monthly payments for an online game
b) single payment for a single player game
c) neither

Single payment! The mortgage company, the gas company and the tax-man get paid monthly - everyone else can have one payment and like it!

Quoting Nighthawk (Thread starter):
3) For an online game, how much would you consider to be a reasonable amount for a monthly fee?

I suppose if I was forced and the game was particularly good I might be persuaded to pay £5 a month for it, but it would have to be something pretty special!

Quoting Nighthawk (Thread starter):
4) For a single player game, how much would you consider to be a reasonable amount for a purchase fee?

Again, if it was good I'd happily pay £30-£50, but it HAS to be good - if it's crap I won't be paying anything!


This is all academic anyway! As a drinking buddy I EXPECT to be given IMMEDIATE free access, with preferential rules in my favour!  Silly



Statistically, people who have had the most birthdays tend to live the longest.
User currently offlineAg92 From India, joined Jul 2006, 1317 posts, RR: 0
Reply 2, posted (7 years 2 months 3 weeks 3 days 21 hours ago) and read 8408 times:

If you can create something better than airline 6, I would be willing to pay less than 40US on the game for a one time fee, and about US5 for a monthly fee

You might think I am a little cheap but S$60 and S$7.50 dont really come cheap

Regards
Ag92


User currently offlineAllegiantAir From United States of America, joined Sep 2006, 1733 posts, RR: 2
Reply 3, posted (7 years 2 months 3 weeks 3 days 16 hours ago) and read 8396 times:

Quoting Nighthawk (Thread starter):
1) Which would you rather play
a) An online game b) single player game

Doesn't matter to me.

Quoting Nighthawk (Thread starter):
2) If the game went commercial, and you were forced to pay for the game, would you prefer:
a) monthly payments for an online game
b) single payment for a single player game
c) neither

B

Quoting Nighthawk (Thread starter):
3) For an online game, how much would you consider to be a reasonable amount for a monthly fee?

If there was a fee for an online game like that, I probably wouldn't play.

Quoting Nighthawk (Thread starter):
4) For a single player game, how much would you consider to be a reasonable amount for a purchase fee?

Up to 30 US Dollars.



Live to Fly.
User currently offlineIsitsafenow From United States of America, joined Feb 2004, 4984 posts, RR: 23
Reply 4, posted (7 years 2 months 3 weeks 3 days 13 hours ago) and read 8372 times:

Buy time....there are other sites like this and the owners laugh all the way to the bank..........

120 minutes...say 10.50
240 say 19.00
360 say 29.95
480 say....$41.50
something like that.................

you will make a killing...................
safe  dollarsign 



If two people agree on EVERYTHING, then one isn't necessary.
User currently offlineJamesJimlb From United States of America, joined Jan 2006, 1023 posts, RR: 2
Reply 5, posted (7 years 2 months 3 weeks 3 days 11 hours ago) and read 8355 times:

it should be free, one of the things i hate most about some online games is you have to pay!!!!!!!!!


The sky is no longer the limit, but the mere minimum
User currently offlineInnocuousFox From United States of America, joined Dec 2003, 2805 posts, RR: 14
Reply 6, posted (7 years 2 months 3 weeks 3 days 9 hours ago) and read 8342 times:

Quoting JamesJimlb (Reply 5):
it should be free, one of the things i hate most about some online games is you have to pay!!!!!!!!!

Obviously you've never tried to do software engineering for free AND feed your family during the process.

Hey Gavin... just come do some interface programming for me instead of starting from scratch!



Dave Mark - Intrinsic Algorithm - Reducing the world to mathematical equations!
User currently offlineJamesJimlb From United States of America, joined Jan 2006, 1023 posts, RR: 2
Reply 7, posted (7 years 2 months 3 weeks 3 days 9 hours ago) and read 8338 times:

Quoting InnocuousFox (Reply 6):
Obviously you've never tried to do software engineering for free AND feed your family during the process.

free games +awesome free games = http://www.addictinggames.com/



The sky is no longer the limit, but the mere minimum
User currently offlineNighthawk From UK - Scotland, joined Sep 2001, 5157 posts, RR: 33
Reply 8, posted (7 years 2 months 3 weeks 2 days 22 hours ago) and read 8309 times:

Quoting JamesJimlb (Reply 7):
free games +awesome free games = http://www.addictinggames.com/

your comparing chalk and cheese here, there so many differences in business model that it would take hours to just list them!

Quoting InnocuousFox (Reply 6):
Hey Gavin... just come do some interface programming for me instead of starting from scratch!

How much you gonna pay me?  Silly

Quoting JamesJimlb (Reply 5):
it should be free, one of the things i hate most about some online games is you have to pay!!!!!!!!!

Theres a certain stigma attached to paying for online games - everyone expects the internet to be free. People will quite happily pay £30 for a single player game that they can get a years worth of use out of before being forced to upgrade, yet they wont pay £20 a year for an online game...

Unfortunately running the game costs money, you need a pretty decent dedicated server, which will cost you about £100 a month to run. That money needs to be recovered somehow, and advertising isnt going to work in this case.

You also have all the time and effort put into developing the game in the first place... there needs to be some kind of reward for the developer to make it worthwhile doing it in the first place!



That'll teach you
User currently offlineClassicLover From Ireland, joined Mar 2004, 4636 posts, RR: 23
Reply 9, posted (7 years 2 months 3 weeks 2 days 13 hours ago) and read 8281 times:

Quoting Nighthawk (Thread starter):
b) single player game

As long as it had decent AI.

While logistically a nightmare, I thought a game with the following basics would work -

a) population of cities etc based on actual population census figures
b) aircraft based on what was actually offered to airlines
c) real world past events are in the game (wars for example)
d) competition to be "AI real world" - ie - the schedules of past airlines are in there as your competition, but they will also react to what you do.

As I said, logistically a nightmare, but how fun!

Quoting Nighthawk (Thread starter):
b) single payment for a single player game

Absolutely. However, as the aviation world progresses, one wouldn't be too put out if they were to pay for data upgrades. Only pay the full amount again if the game was seriously upgraded a la FS.

Quoting Nighthawk (Thread starter):
3) For an online game, how much would you consider to be a reasonable amount for a monthly fee?

Small. The smaller you go, the more people will come on board. £5 per month in your money would be reasonable if it was good.

Quoting Nighthawk (Thread starter):
4) For a single player game, how much would you consider to be a reasonable amount for a purchase fee?

Whatever a top of the line computer game goes for. What, £40? $A100? If it was superb. It's all about the marketing at the end of the day - can't tell you how many games I've bought that LOOKED great but were shite.



I do quite enjoy a spot of flying - more so when it's not in Economy!
User currently offlineInnocuousFox From United States of America, joined Dec 2003, 2805 posts, RR: 14
Reply 10, posted (7 years 2 months 3 weeks 2 days 2 hours ago) and read 8248 times:

Quoting Nighthawk (Reply 8):
Quoting InnocuousFox (Reply 6):
Hey Gavin... just come do some interface programming for me instead of starting from scratch!

How much you gonna pay me?

How much are you worth? I'm doing the hard part already (the passenger decision models and the airline AI). I just need an interface programmer for now. (For those that are curious, here)



Dave Mark - Intrinsic Algorithm - Reducing the world to mathematical equations!
User currently offlineEXTspotter From United Kingdom, joined May 2007, 992 posts, RR: 1
Reply 11, posted (7 years 2 months 3 weeks 1 day 12 hours ago) and read 8222 times:

Dave, you've been dropping hints all over this place for months. Hasn't anyone contacted you yet to help program?


AF BE BY FR MV PD SZ U2 VZ DHC6, 8-3/4Q, 732/8, 763ER, A319, A380
User currently offlineInnocuousFox From United States of America, joined Dec 2003, 2805 posts, RR: 14
Reply 12, posted (7 years 2 months 3 weeks 1 day 9 hours ago) and read 8207 times:

Quoting EXTspotter (Reply 11):
Dave, you've been dropping hints all over this place for months. Hasn't anyone contacted you yet to help program?

I'm not concerned. When I get to that point, I will be hiring actual game developers from game industry job listings anyway.



Dave Mark - Intrinsic Algorithm - Reducing the world to mathematical equations!
User currently offlineMdodd From United States of America, joined Jul 2007, 348 posts, RR: 0
Reply 13, posted (7 years 2 months 3 weeks 1 day 9 hours ago) and read 8206 times:

Quoting Nighthawk (Thread starter):
I have been planning to make an airline management game for a while, however I am constantly switching between the idea of making an online game, and a desktop single player game. I thought I would do a quick survey and see what people prefer.


1) Which would you rather play
a) An online game b) single player game

2) If the game went commercial, and you were forced to pay for the game, would you prefer:
a) monthly payments for an online game
b) single payment for a single player game
c) neither

Definitly Online Game!

I would prefer a single payment, but FREE would be amazing!!

Good luck with your work, hope to see something soon!!


User currently offlineN751PR From Japan, joined May 2002, 1249 posts, RR: 1
Reply 14, posted (7 years 2 months 3 weeks 8 hours ago) and read 8159 times:

Quoting Nighthawk (Thread starter):
1) Which would you rather play
a) An online game b) single player game

A. I usually prefer playing with fellow gamers instead of an AI.

Quoting Nighthawk (Thread starter):
2) If the game went commercial, and you were forced to pay for the game, would you prefer:
a) monthly payments for an online game
b) single payment for a single player game
c) neither

A. I pay monthly for my subscriptions to MMORPGs so this isn't too much of a stranger for me.

Quoting Nighthawk (Thread starter):
3) For an online game, how much would you consider to be a reasonable amount for a monthly fee?

$10-15ish?

Quoting Nighthawk (Thread starter):
4) For a single player game, how much would you consider to be a reasonable amount for a purchase fee?

$20-40ish



"Ladies and Gentlemen it's happy hour. You will get two approaches for the price of one."
User currently offlineDoug_Or From United States of America, joined Mar 2000, 3414 posts, RR: 3
Reply 15, posted (7 years 2 months 3 weeks 4 hours ago) and read 8153 times:

Quoting EXTspotter (Reply 11):
Dave, you've been dropping hints all over this place for months. Hasn't anyone contacted you yet to help program?

years.

Look for it to launch with the Rekkof R100.



When in doubt, one B pump off
User currently offlineInnocuousFox From United States of America, joined Dec 2003, 2805 posts, RR: 14
Reply 16, posted (7 years 2 months 3 weeks 2 hours ago) and read 8147 times:

Quoting Doug_Or (Reply 15):
years.

Believe me, I know. Having to take 2 years off completely due to very serious medical issues (and subsequent financial ones) kinda put a dent in the timeline. However, we are back into things and will be shopping for publisher funding soon. $800k to $1.2mil will go a long way to fund a AAA airline management game!  bigthumbsup 

Not to hijack Nighthawk's thread... that was not my intent. I think it is cool that he is looking to do this. I have another guy who is a big fan of the game but is planning on doing his own sim as well. Actually, having all these smaller projects around helps me convince publishers that there is a desperate need/desire for this niche of a game/sim! So keep it up!



Dave Mark - Intrinsic Algorithm - Reducing the world to mathematical equations!
User currently offlineNighthawk From UK - Scotland, joined Sep 2001, 5157 posts, RR: 33
Reply 17, posted (7 years 2 months 2 weeks 6 days 22 hours ago) and read 8140 times:

Quoting InnocuousFox (Reply 16):
Not to hijack Nighthawk's thread... that was not my intent. I think it is cool that he is looking to do this. I have another guy who is a big fan of the game but is planning on doing his own sim as well. Actually, having all these smaller projects around helps me convince publishers that there is a desperate need/desire for this niche of a game/sim! So keep it up!

Competition is always a good thing, maybe not for us developers trying to reclaim our investment, but certainly for the consumer. It also raises the standard of the product, and if yours is good enough, the competition soon dissapears.

I do however have my reservations about your business model, I see an airline management game appealing only to a small niche market. Im not sure there is broad enough appeal to make a commercial offering, any such game would probably have to be self published or offered as download only in order to succeed. I cant see any publishers willing to invest large scales of money in developing such a game.

With your figures of $800k investment, you would probably be looking to ship 50-100k copies to recoup development costs. I dont believe the market is that large. Thats just my oppinion though, im sure your research suggests otherwise.

BTW is your friend looking at an online or single player game?  Silly



That'll teach you
User currently offlineInnocuousFox From United States of America, joined Dec 2003, 2805 posts, RR: 14
Reply 18, posted (7 years 2 months 2 weeks 6 days 18 hours ago) and read 8132 times:

Quoting Nighthawk (Reply 17):
I do however have my reservations about your business model, I see an airline management game appealing only to a small niche market. Im not sure there is broad enough appeal to make a commercial offering, any such game would probably have to be self published or offered as download only in order to succeed. I cant see any publishers willing to invest large scales of money in developing such a game.

You would be surprised at how well the tycoon genre sells... especially transportation sims. Check out the Railroad Tycoon series, for example. RRT 2 came out in 97 or 98 and still had legs when the released RRT 3 in 2003 or 2004. They sold a ton of them! Count non-trans stuff like Roller Coaster Tycoon, Zoo Tycoon, etc. and you have a lot of money being spent in the business sim genre.

Also, a $1 million budget is loose change for a AAA title anymore. Some budgets get up around $20-30 mil. Obviously we don't need those resources.

Quoting Nighthawk (Reply 17):
BTW is your friend looking at an online or single player game?

He's doing an online one. He's from on here, though. Not sure how much he reads the board anymore - but if he want's to jump in, I will let him do it himself.  Wink



Dave Mark - Intrinsic Algorithm - Reducing the world to mathematical equations!
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