Ps76 From , joined Dec 1969, posts, RR:
Reply 8, posted (6 years 5 months 6 days 6 hours ago) and read 3469 times:
I'm assuming this is Flightsim(?) (I have 0 rw experience flying turboprops!) With me I also get this with Fs2004, like the plane doesn't move until you increase N1 and then it suddenly rushes forward. One thing I found that helped me was to reduce the mixture as much as possible (Ctrl-shift-F2?) without the engine shutting down (in the default Cessna Caravan throttle panel it would be reducing the mixture lever from high idle to low idle). Have found it helps a little for taxiing until I reach the runway when I (hopefully remember to!) reset to full idle.
Hope it might help a little.
Edit: I just reread this post and realised that the OP is probably talking about real flying in which case please ignore, or like we like to say in flightsim, "please do not use for real world navigation"!
OSU_av8or From United States of America, joined Oct 2001, 89 posts, RR: 0
Reply 10, posted (6 years 5 months 6 days 3 hours ago) and read 3437 times:
In real life, I've only flown two turbo props, both with PT-6 engines. Both the F90 King Air (Be-9T) and the Pilatus PC-12 are routinely taxied with the power lever(s) over the beta gate. If you fail to do so, you will find yourself riding the brakes all the way to the hold short line. This isn't good for the brakes, and certainly isn't good if you have to reject a takeoff (hot brakes = higher possibility of failure).
United319 From United States of America, joined Jul 2006, 522 posts, RR: 0
Reply 12, posted (6 years 5 months 5 days 12 hours ago) and read 3394 times:
Ill try the one engine feathered technique. Ive tried taxing on one egine before with a regular airliner and it always veers to the direction that the one engine is running on. I know this will happen in real life but not to the extent that it happens in FS.
CptSpeaking From United States of America, joined Apr 2006, 639 posts, RR: 1
Reply 13, posted (6 years 5 months 4 days 5 hours ago) and read 3335 times:
I fly a King Air 300 in the real world, and in order to not do what you've described, we taxi around in low idle (mixture control in FS), and when we start to get fast, lift the throttles over the gate into beta range. Beta is basically where the throttle controls the pitch of the blades instead of the prop lever and governor. By putting it into beta, you're effectively making the blades flat (90 degrees from feather), which causes little to no thrust and lots of drag. We did the math one time in the cruise just for giggles and figured out that when the props are in beta on the 300, the disc area is equivalent to about 4 sheets of plywood. That's a lot of drag! When you're riding on a turboprop next time, you can tell when the pilots select beta range by the sound...you'll know it when you hear it. Unfortunately, I haven't run across any plane in FS that accurately simulates beta range.
The closest to real-life turboprop in FS is by far the Aeroworx King Air 200. When I'm flying this one, after I start the engines, I'll pull the condition levers (mixture) back to ~70%. This puts the engines in a low idle state. Otherwise, you'll go speeding around on the ground and then won't be able to slow down on final and will float forever in the flare.