TrijetFan1 From United States of America, joined Jan 2004, 1128 posts, RR: 7
Reply 2, posted (6 years 5 months 3 weeks 1 day 17 hours ago) and read 12934 times:
Thanks Allegiant, has anyone here tried to use projectai? I try to download the files and they say I dont have permission. It is a pain in the butt trying to get these to work. Any help with these is much appreciated!
AllegiantAir From United States of America, joined Sep 2006, 1733 posts, RR: 2
Reply 3, posted (6 years 5 months 3 weeks 1 day 17 hours ago) and read 12930 times:
Hey no problem man! (their all available in Avsim I believe). When I first started adding AI, I used ProjectAI, bit in my opinion, their models are complete junk compared to others such as AI Aardvark, The Fruit Stand, EvolveAI/DJC, and Alpha India. So I eventually got rid of most of the PAI planes (a few are the only models availbe though, like S340 and ATRs).
Powercube From United States of America, joined Jul 2007, 265 posts, RR: 1
Reply 6, posted (6 years 5 months 4 days 7 hours ago) and read 12617 times:
I apologize for going off topic, but it's been a very long time since I've done anything FSX related. Would any of you kindly offer some assistance in how I install this massive World of AI add-on. Thank you.
KLM672 From United States of America, joined Oct 1999, 2552 posts, RR: 3
Reply 7, posted (6 years 5 months 3 days 22 hours ago) and read 12597 times:
Quoting Powercube (Reply 6): I apologize for going off topic, but it's been a very long time since I've done anything FSX related. Would any of you kindly offer some assistance in how I install this massive World of AI add-on. Thank you.
Hi, I would be interested in that as well. I am new to AI so sorry if this has been discussed and solved but I noticed some of the aircarft have their nose in the air while parked at the gate. If I zoom in and/or out its fixed but when I return to cockpit 1:00 view" it goes back to sideways. Same thing with seeing landing gear in the middle of the fusalage or other parts not where they are supose to be.
MidEx216 From United States of America, joined Jun 2005, 655 posts, RR: 3
Reply 8, posted (6 years 4 months 3 weeks 2 days 15 hours ago) and read 12402 times:
You have to be a member to use Project AI. It doesn't take anything, just signing up. They tend to have a large selection of planes and paints that other groups don't have. My ai fleet is something like this...
Arniepie From Belgium, joined Aug 2005, 1265 posts, RR: 1
Reply 9, posted (6 years 4 months 3 weeks 2 days 4 hours ago) and read 12369 times:
Project AI models (and also UT traffic models) might be a bit rough around the edges but they give very good fps when used in large numbers (like around the London area and NY for example), AI aircraft are always a bit of a compromise between level of detail+ quality of the liveries and frame-rates.
Other problems (certainly with some of the WoAI models) with the aircraft are their unrealistic/erratic flying behaviours whereby they might seem to fall out of the sky during short final and problems with the vertical speed at landings which can be so fast that the aircraft seem to fall through the runway on touchdown and subsequently disappear.
other good models are
FSP for the 744 and 777 and all Airbii
SKJ for most of the Russian models (good frame-rates ,excellent eye candy)
NBAI (Nic Black's AI) for a lot of military models
HTAI for F16 and some GA models
UKMIL most for European/British military models (heavy on the frame-rates though)
For Ships used as AI you might want to look here; http://fs-shipyards.com