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Viewing Issues With FS2000, Any Input?  
User currently offlineAerLingus From China, joined Mar 2000, 2371 posts, RR: 0
Posted (14 years 12 months 1 day 3 hours ago) and read 2983 times:

I have noticed on some aircraft, when in spot plane view, the wing for example is right up in my face and the rest of the plane looks far away, or the same case for other parts of the plane. Why is this?

Get your patchouli stink outta my store!
4 replies: All unread, jump to last
User currently offlineSushka From United States of America, joined Nov 1999, 4784 posts, RR: 13
Reply 1, posted (14 years 12 months 1 day ago) and read 2915 times:

Sometimes you can go into the view options and fix that by setting the distance, other times it doesnt work. I hate it when it does that you can never look at it right.

Pershoyu Spravoyu Litaki!
User currently offlineAlle From , joined Dec 1969, posts, RR:
Reply 2, posted (14 years 12 months 22 hours ago) and read 2908 times:

I've only had this problem with reworked FS98 flightmodels. So use 'real' FS2000 aircraft and it'll work.


User currently offlineAerLingus From China, joined Mar 2000, 2371 posts, RR: 0
Reply 3, posted (14 years 12 months 10 hours ago) and read 2901 times:

How can you tell whether or not they are reworked? There are times when I go to Flightsim.com and the description says nothing about being a reworked model.

The only real reason why I have a problem with this is because I usually switch to spot plane while I taxi. It's easier to plan which taxiway to use and avoid static scenery.

Get your patchouli stink outta my store!
User currently offlineLZ-TLT From Germany, joined Apr 2001, 431 posts, RR: 0
Reply 4, posted (14 years 11 months 2 weeks 6 days 1 hour ago) and read 2885 times:

Folks, the problem can occur on "pure" FS2000 models as well - the culprit is called "Z-Buffer" and represents the "view depth", i.e. how far away the part is from the viewers point. Mostly it is automatically computed by the flightsim, but also it can be tweaked and the automatic computed value bypassed when designing the plane and compiling the MDL. FS2k designers use this option often for collecting ugly seams between 2 parts or fight bleedthrough problems.

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