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Viewing Issues With FS2000, Any Input?  
User currently offlineAerLingus From China, joined Mar 2000, 2371 posts, RR: 0
Posted (13 years 6 months 3 weeks 6 days 21 hours ago) and read 2280 times:

I have noticed on some aircraft, when in spot plane view, the wing for example is right up in my face and the rest of the plane looks far away, or the same case for other parts of the plane. Why is this?


Get your patchouli stink outta my store!
4 replies: All unread, jump to last
 
User currently offlineSushka From United States of America, joined Nov 1999, 4784 posts, RR: 14
Reply 1, posted (13 years 6 months 3 weeks 6 days 18 hours ago) and read 2212 times:

Sometimes you can go into the view options and fix that by setting the distance, other times it doesnt work. I hate it when it does that you can never look at it right.


Pershoyu Spravoyu Litaki!
User currently offlineAlle From , joined Dec 1969, posts, RR:
Reply 2, posted (13 years 6 months 3 weeks 6 days 17 hours ago) and read 2205 times:

I've only had this problem with reworked FS98 flightmodels. So use 'real' FS2000 aircraft and it'll work.

Alexander


User currently offlineAerLingus From China, joined Mar 2000, 2371 posts, RR: 0
Reply 3, posted (13 years 6 months 3 weeks 6 days 4 hours ago) and read 2198 times:

How can you tell whether or not they are reworked? There are times when I go to Flightsim.com and the description says nothing about being a reworked model.

The only real reason why I have a problem with this is because I usually switch to spot plane while I taxi. It's easier to plan which taxiway to use and avoid static scenery.



Get your patchouli stink outta my store!
User currently offlineLZ-TLT From Germany, joined Apr 2001, 431 posts, RR: 0
Reply 4, posted (13 years 6 months 2 weeks 2 days 19 hours ago) and read 2182 times:

Folks, the problem can occur on "pure" FS2000 models as well - the culprit is called "Z-Buffer" and represents the "view depth", i.e. how far away the part is from the viewers point. Mostly it is automatically computed by the flightsim, but also it can be tweaked and the automatic computed value bypassed when designing the plane and compiling the MDL. FS2k designers use this option often for collecting ugly seams between 2 parts or fight bleedthrough problems.

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