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How To Paint Aircraft In FS9  
User currently offlinePHXMKEflyer From United States of America, joined Nov 2003, 278 posts, RR: 0
Posted (2 years 3 months 1 week 4 days 5 hours ago) and read 4832 times:

I can't for the life of me figure out how people are able to create/paint airline liveries on aircraft? I wish I could figure out how to do it; i'd love to create my own virtual airline livery for my FS9.

I'm not the most computer savvy but any help/suggestions on how to do this is greatly appreciated!

5 replies: All unread, jump to last
 
User currently offlineCPH-R From Denmark, joined May 2001, 5542 posts, RR: 4
Reply 1, posted (2 years 3 months 1 week 4 days ago) and read 4818 times:

First of all you'll need a program to paint with. That can be anything ranging from freeware up to professional editing software, but if you're just starting out, I'd recommend you download the GIMP which is a good quality, freeware image editing program.

Then, depending on what model you're repainting, you may get a layered paintkit (usually a .PSD file) or a blank .bmp file with the outlines of the plane. In the latter case, it's fairly straight forward. But with a layered paintkit it gets a bit more tricky - but at the same time, the quality of your repaint will go up.

Since you're doing your own livery, you can let the imagination flow, otherwise most repainters will use sites such as A.net, Jetphotos, Flickr etc. to try and get as many details about a particular livery as they can.

It's a pretty broad question, so I'm not sure exactly what part of it you need help with  Wink

User currently offlineNWADC9 From United States of America, joined May 2004, 4807 posts, RR: 12
Reply 2, posted (2 years 3 months 1 week 2 days 11 hours ago) and read 4773 times:

1. Download paintkit
2. Add pretty colors to it using any graphics editor (heck, even MSPaint, but please don't; GIMP's great and free)
3. Save as a 32-bit or DXT3 bitmap (there are other formats, but just worry about these two; 32-bit is much larger in size, but higher quality, whereas DXT3 is compressed and may lose some quality but is most common with AI and low-end systems) using a program like DXTbmp

That's pretty much the jist of it.


Flying an aeroplane with only a single propeller to keep you in the air. Can you imagine that? -Capt. Picard
User currently offlineFLY2HMO From United States of America, joined Jan 2004, 8143 posts, RR: 9
Reply 3, posted (2 years 3 months 6 days 15 hours ago) and read 4702 times:

Allow me:

http://lmgtfy.com/?q=how+to+paint+aircraft+in+fs9

 duck 


Why if one person has an imaginary friend they're crazy; if many people have the same imaginary friend, its religion?
User currently offlineBurkhard From Germany, joined Nov 2006, 3815 posts, RR: 2
Reply 4, posted (2 years 3 months 5 days 20 hours ago) and read 4663 times:

Once you a blank texture, you can paint on it with any tool. MS Paint is the easiest and fastest way and allows easy handling of single pixels. Then you have to convert the texture. Advanced users who know about alpha channels might use DXT3 format, if you use no alpha channel or even ask what that is DXT1 is exactly identical, but uses far less computer resources.

For the conversion, ACES imagetool from FS) SDK is as fine as DCTBMP by Martin Wright.

User currently offlineMetroliner From United Kingdom, joined Jan 2007, 1058 posts, RR: 1
Reply 5, posted (2 years 2 months 2 weeks 1 day 22 hours ago) and read 4377 times:



Quoting FLY2HMO (Reply 3):
Allow me:

http://lmgtfy.com/?q=how+to+paint+aircraft+in+fs9


I love the way that the second link this generates is then this very thread. What one might call a mise en abyme (if one were French)  Smile


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