surface From United States of America, joined Aug 2011, 26 posts, RR: 0 Posted (1 year 7 months 4 days 8 hours ago) and read 13348 times:
In my free time I like to model airplanes and then render them quickly (not much details, not photo realistic) in various colors. Sometimes is just out of curiosity what would such and such plane look like with different engines, tail, etc. Sometimes is just totally unusual shapes, which perhaps would not even fly....
I have literally thousand of these and was thinking to put them on a site somewhere so perhaps there is someone else who will enjoy them as much as i do, otherwise I am being selfish Just a quick pix here, so the thread is not just links:
787 MAS Rendering
Anyway, instead of posting all over the place, wanted to create this little thread, which I will update from time to time with a link to a new page when I upload new images and keep it up for reference, all in one place.
737 - E Concept. The "E" is just a letter with no particular meaning. Maybe Evolution, but it was more of just adding something to differentiate this from other concepts. This is quite recent one. It was just a quick experiment to see how would the slick 787 body look with the 737 engines and slightly different wing tips. here is a link to it (2 pages). click on each picture to enlarge and then click again to close the enlargement:
777 - E concept. Pretty much the same plane, but it has the new style 787 engines (rear details more than anything else) and slight winglets, just aesthetics. also the tail is different. Here is a link to the 2 pages:
787 - this one was modeled long time ago, before the actual plane was made, just from looking at speculations on the internet. It was so pretty (the shapes of it) and there were no pictures available from all angles, so I wanted to have it in 3D as to spin it around and enjoy it from different angles. Recently re-render it with some newer colors. here is a link for the 2 pages:
If you wonder why in those specific colors, there is nothing specific, I just don't have too much time and was looking for easy to reproduce and map graphics. Trying to keep it from all over the world, not to be biased Will update this thread from time to time with new pages as I find time to put together and upload specific models.
Hope someone else can get a kick too. It is quite interesting if you have a projector, hook it your computer and project these on a big white wall somewhere!
cpd From Australia, joined Jun 2008, 4879 posts, RR: 40 Reply 2, posted (1 year 7 months 4 days 6 hours ago) and read 13325 times:
It is a lot of work. I used to do that kind of thing for games before, except I did cars, race cars, you know, Porsche 956C, 962C (the works models, the Brun versions and the Thompson or RLR versions), Sauber C9, Jaguar XJR8/XJR9, etc.
Planes would probably be a lot easier as they are so plentiful. What I did was model rare cars that don't race anymore. And they always tended to be different to each other. The Porsche 962C was in at least four or five different versions, and with multiple different sets of wheels. You'd do the bodies of cars, 5 versions, with 4 different levels of detail for each one, the wheel-sets (again with 4 levels of detail for each), and then all the paint-schemes. It was a lot of work.
And the interiors were always tricky to do - as were the physics. Getting data was often hard, and it could only be found from specialist sources or hugely expensive reference books such as those by renowned author Karl Ludvigsen. And the final bit was doing the sounds.
surface From United States of America, joined Aug 2011, 26 posts, RR: 0 Reply 3, posted (1 year 7 months 3 days 23 hours ago) and read 13288 times:
As cpd said, it is a lot of work, but you can build one and then use all the parts as a base for the next one. It will be a lot of work if everything is done precisely, if there are a lot of details or texturing. But you can see I am leaving details and textures out, to gain speed and simplicity.
Here an example: this is nothing else but the 787 model, with all the main parts re proportioned, moved around, scaled and stretched to match different proportions, so the end result looks like an entirely different beast. But it is very fast to make using the existing building blocks, so you don't start from scratch. Here is the link:
(It is something that would resemble a modern MD-80, but with ridiculously over-sized engines, just because in the virtual world you can Just imagine for a second this as possibility.... the take off speeds and climb will be something to experience, ha!)
cpd From Australia, joined Jun 2008, 4879 posts, RR: 40 Reply 4, posted (1 year 7 months 3 days 5 hours ago) and read 13226 times:
Surface: What do you use for the modelling, Maya? I used to use 3dsmax for mine. I did learn Maya, but preferred Max. Did also use LightWave a bit, but didn't like it very much.
It was really nice to recreate things in 3D, especially some rare race cars and you can have them racing around on your computer in full detail with motion blurred wheel spokes, exhausts flaring on the overrun (very spectacular at night) and have it sounding like the real thing. It was fun using the animation technology in Max to do the flames for the flaring exhausts. Of course, we couldn't have it as a 3d effect in the game engine, so I rendered it out as a series of frames using targa format with alpha channels. Then we just mapped those to 4 polygons laid out in a plus shape to get the effect. In the model, we could tag that part with a particular name and particular material settings that would activate the animation of the TGA files at the right point. We could even animate it so that over time, the area of bodywork beside the exhausts would get blackened and scorched.
The neat trick was using the configuration files to have a car that could have bodywork specific to a particular circuit. So at Le Mans, the Porsches would have the "low tail" for high top speed, while for other short circuits, they'd have the "high tail" for more downforce. The funny thing is that both tails were exactly the same length! The Jags had specific bodywork as well for particular circuits, as did the Sauber C9s.
Unfortunately, the physics weren't advanced enough to simulate the elaborate twin-clutch PDK gearboxes used by the 962s and 956s in late 1984, early 1985 through to 1986. Those gearboxes could preselect gears, and even downshift automatically. They were very sophisticated.
Engine maps and fuel rates were possible though, so you could wind it up for qualifying, and wind it back for the race. We could even simulate ground-effects quite well and suspension geometry also, so the team members were always on the look out for technical details on those. Photos were handy, but not a substitute measurements and actual data.
surface From United States of America, joined Aug 2011, 26 posts, RR: 0 Reply 5, posted (1 year 7 months 3 days 1 hour ago) and read 13206 times:
Started modeling before Maya existed. I still remember the first day when they announced it. It came from the same company (Alias|Wavefront) maker of something now known as Studio Tools. Back then we just called it Alias and that was my favorite tool and still is. Maya is would be great for these models here, so would be 3DS, Lightwave and all the modern packages. I just don't have them as do not have the need to buy them. But did work with everyone of them just enough to understand how it works and what advantages/disadvantages they have.
Digital tools are just like everything else - there is no best and there is no apples to apples comparison. At the end doe snot even matter what you modeling with. What matters is the end result. If you can get what you want, then that's the right tool. but for the records, these models are NURBS and not polygons. I do a lot of cars and bikes too, but is manufacturing surfacing and so it is all so confidential, there is nothing I can share, not even names It is why the planes here (and other stuff I am going slowly to upload), as it is the few things I can share with a community....
Quoting cpd (Reply 4): ....exhausts flaring on the overrun (very spectacular at night).....
Ah, I know exactly what you are taking about. Here is a shot we made last year to celebrate 50 years of Brembo. The car did not matter as it was all about the brakes. So we put a 911 as it has recognizable silhouette and lit it only very sightly from behind to see the contour. Then full power on the brakes, with motion blur simulation and I like you, had it full wall on the projector just to sit there and look at it all day as it is close to impossible to freeze a moment like this in a photo. Lots of things have to happen before it could become reality, while here is few clicks. Here a small version of it:
We can fill up the whole thread with cars related models and renderings, but I think they will throw us out, so we better stick to planes, so like you said, that's that
I need to go finish the "modern version of IL-62" I am having fun with. There is something very cool in having two engines hanging on each side of a tail....
My Images Account is completely full so I can't add more and it looks like I can't post external links to pictures to visualize, so this thread will be with links from now on, sorry!
Also slowly started uploading all images into a Facebook page, so it will be easier for some to follow. Not completely ready yet, but eventually the content on website and FB will be the same (just don't have much time for all this).
Here is the link to the FB page, it is kind of nicer, actually, as you can see everything at once, not browsing through single pages at once:
Found some time yesterday and decided to throw few lines and get started with the 747. Then thought what if we actually extend the second floor all the way to the middle? then what about all the way to the back? And suddenly it started looking like a 380.... at the point decided it will be interesting to see what an actual 380 forms and proportions of a fuselage will look like if we add 787 style wings, with some some half-winglets, then add 787 style engines and tail. Then get to work little bit on the nose, so it has smoother transition right where the cockpit is.....
Turned out quite interesting, like a more slick and stylish 380 To my surprise, MAS is going with that black and blue livery, so I thought it would be cool to see what the 380 would have looked with the blue-red they have on the 738 and so here it is:
Concept 380-R MAS
Did few more angles and also a TG version, see them in the gallery here:
surface From United States of America, joined Aug 2011, 26 posts, RR: 0 Reply 16, posted (1 year 5 months 1 week 1 day 9 hours ago) and read 11328 times:
Here the 747...
Tricky as if you make too many changes, it goes away from the iconic look. Then if you leave it too unchanged, it is just a reproduction. So, we have here a smoother nose transition (the cockpit is more integrated into the curvature of the front) and then very smooth top-to-main-body transition. Then of course very high flex wings with some half bent winglets and it ends with a 787 style tail and engines (the engines are little bit over sized to create more dramatic look). The side view shows well the above description:
Concept 747-R KLM
And for more images from different angles (some angles came quite interesting!), here is a link to the gallery: