777d From United States of America, joined Jun 2001, 300 posts, RR: 1 Posted (10 years 12 months 6 hours ago) and read 14024 times:
Some of you might have noticed an advertisement from a software company in Australia advertising an airline simulation game. I have viewed their web site and I am interested in purchasing their product.
Has anyone of you tried or have this simulation.
I would like to read first hand reviews to decide if I want to make a purchase. I have to admit I really like these type of simulations. I have found one other for the pc, it was a bit too "cartoony" for my taste and there were two for Nintendo some years back called Aerobiz and Aerobiz II.
Dan330 From United Kingdom, joined Aug 2001, 439 posts, RR: 1 Reply 4, posted (10 years 12 months 5 hours ago) and read 13918 times:
I have Airline, the one your talking about and I think its great, definately worth a purchase. I've tried Airbucks and Airline Tycoon (the cartoony one), also Airpro, but I have to say that this Airline is the best.
Also they are always upgrading it and if you have any ideas for changes they are always willing to listen.
Deltaalpha From United States of America, joined Sep 2001, 155 posts, RR: 0 Reply 6, posted (10 years 11 months 4 weeks 1 day 22 hours ago) and read 13872 times:
Yes I have the game from efzed. It is a good game. It is an upgradable game that is fun but sometimes too easy to make money. There are MANY aircraft and citys in the game. It is upgraded often.
On a 1 to 10 scale 10 being the highest I would give it a 5 or 6.
Hope that helped.
Usairways85 From United States of America, joined Nov 2001, 3237 posts, RR: 7 Reply 7, posted (10 years 11 months 4 weeks 1 day 19 hours ago) and read 13882 times:
Is the Ezfed game worth the money? Do you have a hard time building up a hub or getting the leases to the gates from the airports? How about purchasing airplanes is it a pain to do? Also can you create your own Cargo division of your airline?
Deltaalpha From United States of America, joined Sep 2001, 155 posts, RR: 0 Reply 8, posted (10 years 11 months 4 weeks 1 day 19 hours ago) and read 13868 times:
No its not to hard to set up a hub or get landing rights. Getting aircraft early in the game is a challenge. But as your company gets bigger it becomes less of a problem. Waiting for new aircraft to be built is anoying so what I do is lease them and buy them at the end of their lease. That way you get your aircraft right away. If you want to do cargo you can do that that is actually a little harder. There are penalties if you dont carry the aggreed Upon amount of cargo.
Jj From Algeria, joined Jun 2001, 1227 posts, RR: 2 Reply 10, posted (10 years 11 months 4 weeks 1 day 9 hours ago) and read 13850 times:
In Airline, now you have 5 skill levels... the hardest one is really very difficult.... at the start you have a more or less acceptable loadfactor, but then fuel prices rise, as well as the salaries of pilots, and the thing gets really interesting! What I like most of airline, is that you feel like you kinda change the game in some way.... everything you suggest is considered, and if it's liked by some, it's included....and it's upgradeable. You do not have to buy a new game again.... imagine upgrading FS2000 to FS2002.... well in Airline i's that way.
Because of all that, over 10, with 10 being the highest, I'll give it a 7.75.
Tristar4ever From United Kingdom, joined Nov 2000, 84 posts, RR: 1 Reply 11, posted (10 years 11 months 3 weeks 6 hours ago) and read 13753 times:
i am considering getting it. i`ve exhausted airpro2000, despite playing 4 different airlines at once competing against myself!
for anyone who has the game, will it work on my pc, its only win95 and a pentium200 from the dark ages of the late 90`s! or does it work on an imac?
DASH8KING From Canada, joined Nov 2001, 2742 posts, RR: 11 Reply 12, posted (10 years 11 months 2 weeks 6 days 19 hours ago) and read 13721 times:
I have it and think it is a great game and I also recommened it but it is way easy even now with the levels. Real World which is the hardest is really very easy for example I have 40 aircraft and make 8 billion a quarter hmmmm is that realistic?
Whlinder From United States of America, joined Jun 2000, 63 posts, RR: 0 Reply 13, posted (10 years 11 months 2 weeks 5 days 9 hours ago) and read 13684 times:
I love this game but I agree that the new version is still too easy. I wonder how demand for flights between city pairs is calculated. There need to be several improvements but overall it is still awesome.
Jj From Algeria, joined Jun 2001, 1227 posts, RR: 2 Reply 14, posted (10 years 11 months 2 weeks 5 days 9 hours ago) and read 13689 times:
Real World can tur difficult.... I was making 7 billion per quarter and had 100 planes, but suddenly passengers started to stop flying (even though I lowered prices) and in 3 years my planes had an occupation of only 1%, and I was loosing 900000000 a month!!! So I converted all my planes to cargo, and started making about 100000 per quarter.... then came the time to pay some bonds, I couldn't, and I went banckrupt!
DASH8KING From Canada, joined Nov 2001, 2742 posts, RR: 11 Reply 16, posted (10 years 11 months 2 weeks 5 days 3 hours ago) and read 13676 times:
No I think that is a flaw I have never had that problem and I have 80 airplanes and make 36 billion a quarter. I had a second airline by buying it out and then I created a low-cost airline to compete with me and then I sold it for 300 billion dollars. Yes it has the 777-200/er/lr and the 777-300.
Efzed From Australia, joined Jan 2002, 15 posts, RR: 0 Reply 17, posted (10 years 11 months 2 weeks 3 days 18 hours ago) and read 13678 times:
Hello airliners.net and AIRLINE users,
When we released v4.3 it was with the introduction of 5 skill levels. These skill levels enabled different functionality and also introduced different degrees of economic requirements, such as the need to raise capital via shares vs borrowing money from the bank (the easier levels).
The harder skill levels also take into account such things as departure times, flight lengths and seasons when calculating pax numbers. For example less people will fly MEL to SYD at 3am than at 3pm but if the fare is cheap enough, 3am will sell as well.
Over the next few weeks, we are collecting sample data from all users who wish to participate and we will be refining each skill level to make it more distinct. Any user who wishes to take part in this should feel free to mail us anytime. The data will be used to analyze how each level can be refined, game play on the harder levels will become more challenging and we will be releasing an update through the members section of the website so that all v4.3 users will be able to update to the new scenario logic. Further details on this will be available in our newsletter to all users.
As always, feel free to mail any one of us directly, it is not often we participate in this forum but we do listen to your suggestions.
Flying-Tiger From Germany, joined Aug 1999, 4137 posts, RR: 38 Reply 19, posted (10 years 11 months 2 days 9 hours ago) and read 13442 times:
There is another game, called Airline Sim, http://www.airlinesim.de. It is the first completely Internet-based airlinesimulation, and runs in real time. We have about 2,400 airports in 9 categories and about 300 planes (including sub-version) in the game. The game will go online within the next few weeks.