USAFHummer From United States of America, joined May 2000, 10685 posts, RR: 54 Posted (12 years 8 months 3 weeks 1 day 14 hours ago) and read 3332 times:
THis is one of my first posts to the hobby forum. My Flight sim background is that I have 98 and 2000, but mostly fly 98.
1. I don't play FS2000 as much because it runs incredibly slow on my computer (Pentium III 450 mhz). Can anyone offer suggestion as to why this isn't working?
2. For those simmers who aren't pilots in their real careers, do you use the VOR and ILS systems correctly, or use them at all?
3. When I download planes from Flightsim.com, and convert them, I get an error message that says bad format- Is there anyway to fix that?
4. In FS98, when climbing past 20,000 feet, the scenery turns to a single tan shade. This is annoying and I would like to know if there is any way to fix that?
5. In FS98, I make an approach in the 737, float in over the runway threshold at 200 feet and 160 knots, with some flaps, yet my plane RISES over the runway, then stalls and crashes at the end. Short of nosediving it (which I have done, and isn't pretty), what am I doing wrong? When it doesn't climb back up, I hit nose wheel first and do a wheelie on it before the main gear hits.
6. When watching instant replays of take-offs in the 737 that comes with flight simulator, the gear comes up considerably before I actually pressed gear up on my joystick. Is there any way to fix this?
That's all for now-
I appreciate your help.
Chief A.net college football stadium self-pic guru
Night Hawk From Australia, joined Jul 1999, 273 posts, RR: 0 Reply 5, posted (12 years 8 months 3 weeks ago) and read 3086 times:
Hi Tim, USAFHummer
I have both FS98 and 2000 myself. I've been running 2000 lately and have found that my P3 667 keeps up quite well. I run into problems when I decide to start throwing the plane around a bit. The system doenst have enough memory to store the complex graphics the MS are using with FS2000. The problem is the program needs so much memory. 64Mb really isnt enough for it.
To solve your first problem, I can suggest 2 things, first thing is to reduce the graphics settings and try to free up some system resources, ie, turn off any programs that run in the background like virus scanners, printer monitors and other system programs. The second suggestion is to upgrade your ram to at least 128Mb. I have 64Mb at the moment and Im putting in another 128Mb in the near future.
Problem 2 I cant really answer because Im a real pilot. Although Im not endoresed to use VOR or ILS as yet because I only hold a PPL, I dont have night VFR or instrument ratings yet, I still do use them as much as I can to help me fly.
Problem 3 all depends on what planes you are downloading. You only need to convert planes designed for FS5 or FS95. Planes designed for FS98 or 2000 dont need to be converted. I have had some problems converting FS95 planes but havent found a solution to that one yet. I suggest stick to FS2000 planes only, there is plenty available on Flightsim.com.
Problem 4 cant be solved. It was a design limit set simply because computers of the time werent powerful enough to run the kind of graphics required to solve that problem. FS2000 has overcome this problem because computers have come such a huge distance since FS98 was released a few years ago.
Problem 5 is easy, put simple your coming too fast. when approaching set full flap and approach at about 135-140 kts. This should help make all landings perfect ones. You still may bounce on landing but that has proved very hard to avoid unless you really kiss the runway .
Im not sure with Problem 6 as I havent used the instant reply function yet, maybe something I should start using to improve me landings
Pacific From Hong Kong, joined Mar 2000, 1035 posts, RR: 0 Reply 6, posted (12 years 8 months 2 weeks 6 days 23 hours ago) and read 3072 times:
1. I use a P1 233MHZ with 48 MB RAM. don't have FS2000. FS98 works pretty well but landing at Kai Tak is a real pain. The slow frame rate makes the 40 degree turn difficult.
2. I always make visual landings. I can't bother to look up the frequency. It takes too long to load. I've become pretty good at visual so it works fine.
4. In mine, you can still see the multicolour of the ground, if you lessen the zoom.
5. 160 knots with full flaps is way too fast. Keep your speed at around 140knots when hovering. When you're close to the ground (50 feet above the runway), make the thrust idle. The plane should come down if you hold your joystick steady. Can't avoid the bouncing though.
6. I never knew there was such a feature!
N139j From United States of America, joined Nov 1999, 380 posts, RR: 1 Reply 7, posted (12 years 8 months 2 weeks 6 days 18 hours ago) and read 3064 times:
People have already answered the rest of your questions, so i'm not going to bore anyone with the same answers. I have two things to say. One, I own both FS98, and FS2K. I am in the same boat with you. My FS98 is what i use! The other is that yes i do use VOR/ILS. It really isnt difficult to use, once you get the hang of it. There is an excellent tutorial in your FS2K hanbook. You wont be albe to fly the lessons, but it pretty much tells you exactly how to use the two. Then just go in, and practice. I try to fly many flights that require many VOR trackings, and then i set visiblity to 3/4 to 1/4 visibility and land using ILS. Just practice! Hope this helps.
N139j From United States of America, joined Nov 1999, 380 posts, RR: 1 Reply 11, posted (12 years 8 months 2 weeks 5 days 16 hours ago) and read 3045 times:
to find those distances, I would recommend downloading FSNAV. You can get it at microwings.com and flightsim.com i belive. It works hand in hand with your Autopilot to fly a flight plan for you, as well as good flight plans. I use it on everything.
USAFHummer From United States of America, joined May 2000, 10685 posts, RR: 54 Reply 12, posted (12 years 8 months 2 weeks 4 days 15 hours ago) and read 3043 times:
The thing is, I don't really need a special GPS because the aircraft I fly, a C-130, has an onboard GPS, and it tells me distance, but only from my current position-Any more FS98 downloads for me, and my FS will become really slow.
Chief A.net college football stadium self-pic guru
Pacific From Hong Kong, joined Mar 2000, 1035 posts, RR: 0 Reply 13, posted (12 years 8 months 2 weeks 4 days 11 hours ago) and read 3042 times:
I've posted a reply in the "Longest Flight In Your FLight Sim" thread where you asked the same question. I'll just copy and paste it.
I have not touched my Flight Sim yet so I cannot answer about the scenery. I'll try working out some distances using a world atlas, ruler and a calculator!
Guam-Wake Island 2457km
Wake Island-Johnston Atoll ?
Johnston Atoll-Honolulu ?
(Johnston Atoll is not on my atlas)
Honolulu-SFO 3860km (using Great Circle Calculator)
Honolulu-LAX 4113km (using Great Circle Calculator)
All these distances become shorter if you use a curved flight pattern. Go to the great circle calculator and after typing in the airport codes, it'll work out the shortest distance and flight path for you. The calculator is at http://www.chicago.com/airliners/gc.html
N766AS From , joined Dec 1969, posts, RR: Reply 14, posted (12 years 8 months 2 weeks 4 days 9 hours ago) and read 3040 times:
I use FS98 (I have FS2K, but it is wayyyyy too slow on my system).
I am not a "real" pilot, but I use all of the navigation equipment I can to make it feel more real. I usually have all ILS and VOR freqs on hand before taking off and get all my STARs, SIDs, and airport & approach diagrams in order.
Landing takes lots of practice (as in months or more)! I have had FS98 since it first came out and am just now getting my landings down to where they are almost perfect. Approach speed, RoD (rate of descent), glidepath, and at what time and place you flare are all important. I suggest finding a good tutorial (maybe someone here knows of one) that can teach you exactly how it is done.
Pacific From Hong Kong, joined Mar 2000, 1035 posts, RR: 0 Reply 16, posted (12 years 8 months 1 week 6 days 12 hours ago) and read 3006 times:
Maybe it's the landing technique. You have to hover above the runway at about 140 knots and then make the thrust idle when you are about 50 feet above ground. If you keep the joystick at the same position, the plane should decend by itself. The moment you touch down, first thing to do is to deploy spoilers immediately. This helps keep the bouncing under control. My touchdown speed is usually around 120-130knots.
N139j From United States of America, joined Nov 1999, 380 posts, RR: 1 Reply 17, posted (12 years 8 months 1 week 5 days 20 hours ago) and read 3005 times:
I would suggest using the glide slope to help with decent rate. Watch your speed, and use the flaps. they really help when used correctly. Like Pacific said, spoilers also do wonders. Keep your final appr. speed low. It should be close to the clean stall speed. It just takes practice. Do it over and over. Its easier to just do touch-and-goes so you get better at it. Just keep trying, you'll get it!
Preswest From United States of America, joined Oct 2005, 0 posts, RR: 0 Reply 19, posted (12 years 8 months 1 week 5 days 14 hours ago) and read 3009 times:
I am not a real profesianal pilot, but i still use the ILS systems. I found it the simplest way to land a large jet.
First.....200ft over the threshold is too far up. It should be around 20-50ft. You should land at about 120 - 130knts, not 160. The wings are creating too much lift at 160 to land....so you will balloon on the flare or bounce if you touch down. When you get cross the inner marker becon or get 50ft above the ground, go to idle on the power and then flare right BEFORE you touch. If you are 200 ft, you are almost double the length of your plane in the air. You have to go slow to get down.
PK743 From , joined Dec 1969, posts, RR: Reply 21, posted (12 years 8 months 1 week 18 hours ago) and read 2982 times:
I have FS98 and FS2000 and FS98 works perfect I have loads of upgrades for it, but FS2000 is dead slow and it took me (after I had pressed the buttton !) to switch my strobe lights on because I was in the dark! and it took me about 1 hr before my Mooney Bravo even started to move!
I tried to get rid of FS1998 to see if that effected FS2000's preformance- not a bit changed, so I loaded it back on and remained flying on FS98.
The worst thing is I baught FS2000 professional edition wich was about £50.00 GPB and now I have found out I have to buy an upgrade my PC to a faster speed so it can cope! What a financial nightmare! Whats's that gonna cost me?!
PS The best aircraft I have to fly on FS1998 is the airbus fleet in differant liveries swiftly follwed by the Jersey European Shorts 360.
N139j From United States of America, joined Nov 1999, 380 posts, RR: 1 Reply 22, posted (12 years 8 months 1 week 16 hours ago) and read 2977 times:
I used to be the same way about flying in low. The way I got over it was flying into airports with plently of daylight using the VASI lights (explained above). u can do that or follow glideslope. all it takes is just a few landings on the marks, and you will get over it real quick!
USAFHummer From United States of America, joined May 2000, 10685 posts, RR: 54 Reply 23, posted (12 years 8 months 1 week 14 hours ago) and read 2976 times:
Ok, lately I have been working with landing fighters (the F/A-18, which comes with Flight Deck from Abacus), which makes landing a 737 look like a Cessna. As soon as I get that down pat, I will continue with the heavy jets.
Chief A.net college football stadium self-pic guru
IndianGuy From , joined Dec 1969, posts, RR: Reply 24, posted (12 years 8 months 5 days 11 hours ago) and read 2963 times:
Well I used to have the same problem too. I couldnt land anything except a Cessna. All the other jets used to crash.
But now i have got the hang of it to a certain extent. I'll list out some of the things i do, perhaps it mught help.
- Line up with the runway well in advance. For A320-20 nm, A310/A300 - 25nm, 747-35 nm. This reduces the tension of last-minute heading changes. after the turn is complete, engage the heading hold (^H). Reduce speed to 240 knots, and descend till level out at 3000 ft AGL.
- Set speed hold to an appropriate Landing Speed. Increase flaps one notch for every 10knots decrease in speed. The Landing speeds:
A320 - 140
A310/300 - 160
B747 - 180
These are the speeds i got from fellow simmers. Howver, i found that it is better to set the speed to ~10 knots BELOW these figures to prevent 'FLOATING'.
- Disconnect the Altitude Hold once it reaches a certain distance. This distance should depend on the speed of the acft.
A320 - 9 nm
B747 - 12 nm
Maintain a steady descent rate of ~750 fpm.
- Around 4-5 nm out, lower the Landing Gear
- Disconnect the Heading Hold and spped hold, and ensure that the aircraft is properly aligned with the rwy.
- For the landing U may need to raise the nose a little for the A320. But for the 747, i didnt really have to, and the aircraft is already is a slightly nose-up position.
- Deploy the spoilers about 50 ft off the ground. Be careful to prevent rapid decay in speed.
- Deploy the thrust reversers till the speed has decayed to around 60 knots. Avoid using Full reverse thrust unless the rwy is really short. Retract the spoilers, and the flaps.
- You have arrived!
Now i got to figure out how to get it down on the actual rwy! It always seems to land to the left of the rwy. Any reasons why this must be happening?
25 USAFHummer: Indian Guy, How do yoy see the runway 35 nm out? I can't see the airport until I am about 6 nm out. Also in general, will the VASI lights work if you
26 IndianGuy: Well ofcourse u dont see the rwy 35nm out! Well i use a Navigation Module, which shows me the flight path and my own position. pressing F9 swaps betwe
27 N139j: First, when IndianGuy was listing his steps for landing, he confused a few. You deploy the last notch of flaps 50 ft above the rwy, and as soon as you
28 Night Hawk: Hi I cant really say what it will cost cause I live in Australia. What I can tell you is the sort of system you'll need to run FS2000 smoothly. The 2
29 Lamyl_hhlco: I just Got the FS2000...it's well done but sometimes slow and the airplanes, specially the concorde are not really easy to manoeuvre, 100 knts a fast
30 USAFHummer: Well, I probably will for the moment have to wait on FS2000, as my parents control the purchasing of anything computer-related over $100-seeing as we
31 G-KIRAN: 1.I am running Fs2000 on my pentiumII with 64mb ram and NO 3d accelarator.I get around 10 frames per secong on very sparse scenery mode with 20 miles
32 NorthStarDC4M: I run FS2K with everything full and get a minimum of 15 fps... My system: P3 550 256 MBSDRAM 32MB Nvidia TNT2 M64 Vid Turtle BEach Montego 2 sound (32