KBUF737 From United States of America, joined Dec 2003, 779 posts, RR: 4 Posted (9 years 1 month 3 weeks 5 days 4 hours ago) and read 2487 times:
Any advice on keeping the size of this folder down. I'm running a fleet of about 12 iFDGs and 6 Posky's plus some FFX and other mammoth files and I was wondering if there is any way to consolidate to keep size down a bit. Not that i dont have room to play with on my hard drive but efficiency is important.
Beowulf From Singapore, joined Jul 2003, 721 posts, RR: 16 Reply 1, posted (9 years 1 month 3 weeks 5 days 4 hours ago) and read 2470 times:
Well, you gave the answer yourself ... these are all high quality planes, panels, gauges, etc. Just takes up space.
There is a shareware tool (forgot the name) which will detect gauges that aren't used anymore and can delete it for you. I'll get back to you later with the name, or e-mail (contact button) me so that I remember and I'll send ya the tool.
Jwenting From Netherlands, joined Apr 2001, 10213 posts, RR: 21 Reply 2, posted (9 years 1 month 3 weeks 5 days 2 hours ago) and read 2465 times:
For most aircraft it's the textures that make it large, not the mdl file.
Referencing panels and soundsets instead of creating a new copy for each aircraft is a good way to start.
Getting rid of textures you don't use is next (do you really need a hundred textures for that Posky 747?).
Then cull aircraft you never use anyway.
Your aircraft folder as you describe it looks kinda sparse though, only 2 dozen in there?
Mine's running up into the hundreds (though most of those are AI which are eyecandy only). FS2004 is now taking up over 20GB of diskspace, and FS2002 is still sitting there eating another 15 or so.
Beowulf From Singapore, joined Jul 2003, 721 posts, RR: 16 Reply 3, posted (9 years 1 month 3 weeks 4 days 17 hours ago) and read 2449 times:
The file's name to clean unused gauges is gaucln35.zip; it's downloadable from Avsim, file ID 28558. It's shareware, but it's O.K. for once. But as Jwenting said, reference panels and soundsets. And throw out what you don't need.
Zak From Greenland, joined Sep 2003, 1993 posts, RR: 8 Reply 5, posted (9 years 1 month 3 weeks 3 days 4 hours ago) and read 2420 times:
u should convert the textures of the planes to DXT3. makes them load faster, occupy less hd space and makes your gfx faster.
it is indeed strange why most painters dont use DXT3 texture format and instead use indexed bitmaps which are really obsolete.