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Editiing Aircraft CFG?  
User currently offlineTriJetFan1 From United States of America, joined Jan 2004, 1128 posts, RR: 7
Posted (9 years 4 months 3 weeks 4 days 10 hours ago) and read 3929 times:
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For repaints, the readme says "dont forget to eidt your aircraft cfg. What does this mean?


Earned PPL June 26, 2007
7 replies: All unread, jump to last
 
User currently offlineDColeMAN From United Kingdom, joined Nov 2004, 274 posts, RR: 10
Reply 1, posted (9 years 4 months 3 weeks 4 days 9 hours ago) and read 3893 times:

TriJetFan1,

You need to go into My Computer, then Microsoft Games, Then FS2002/2004 (which ever one you have). In there you should find a folder called, Aircraft. Open that folder and find the file/aircraft you want to make changes to. Once you've found the file you want, open it and in there should be a CFG document called aircraft. That's the one you want  Big thumbs up

That's the file which contains most of the controls of the aircraft. You can edit those, but I'd advice you not to mess with them unless you're fully sure you know what you're doing.

Hope that helps  Smile

Dale

[Edited 2004-11-24 23:15:32]


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User currently offlineTRACON From United States of America, joined Nov 2004, 115 posts, RR: 0
Reply 2, posted (9 years 4 months 3 weeks 4 days 1 hour ago) and read 3838 times:

How your aircraft is categorized is defined in the .CFG file for that aircraft. Here is an example:

atc_id=N747
atc_airline=Global Freightways
atc_flight_number=1123
atc_heavy=1
atc_parking_types=CARGO
ui_manufacturer=Boeing
ui_type="747-400"
ui_variation="Global Freightways"

atc_id - tells the game what the aircrafts registration number is

atc_airline - tells the game the name that ATC will refer to your aircraft. I.E. make it say Airliners.net and the ATC will call you "Airliners.net turn left heading 210.. etc

atc_flight_number - self-explanatory

atc_heavy - 1=true 0=false

ui_manufacturer - tells the game that this aircraft on the aircraft select screen will be filed as a Boeing, change it to Airbus and it will be under Airbus

ui_type - self-explanatory, make it say C172, and you will have a Boeing C172 lol

ui_variation - tells the game what the aircrafts livery is called


I hope this helps you in editing the aircrafts .CFG file so you can find the plane in the game. As for all the other goodies in the CFG file, don't you dare mess with them unless you have thorough experience in such matters. You might mess up and your AN225 will fly like a Cessna 150!! Think I'm joking?

Good luck, and happy editing!


TRACON


User currently offlineTbanger From Australia, joined Jul 2004, 266 posts, RR: 0
Reply 3, posted (9 years 4 months 3 weeks 3 days 23 hours ago) and read 3834 times:

This is the part of the cfg file that has the different aircraft paints in it.

[fltsim.0]
title=Cessna Skylane 182S
sim=Cessna182S
model=
panel=
sound=
texture=
kb_checklists=Cessna182S_check
kb_reference=Cessna182S_ref
atc_id=N778WS
ui_manufacturer=Cessna
ui_type="C182S Skylane"
ui_variation="White with green"
description="When Cessna saw how well their Model 180 was selling, they looked for a way to make it an even bigger successs the answer was the Model 182. The Cessna 182 Skylane feels and acts like a heavier, more powerful version of its sibling, the 172 Skyhawk. The airplane is a workhorse and a stable platform for flying on instruments. Even with a full tank, the 182 carries a family-size useful load and performs admirably as an aerial sport utility vehicle."

This is for the Default C182S.

When you download a repaint of the default C182S it should have a text with it that will look like this.

[fltsim.X]
title=Cessna Skylane 182S
sim=Cessna182S
model=
panel=
sound=
texture=X
kb_checklists=Cessna182S_check
kb_reference=Cessna182S_ref
atc_id=N778WS
ui_manufacturer=Cessna
ui_type="C182S Skylane"
ui_variation="White with green"
description="When Cessna saw how well their Model 180 was selling, they looked for a way to make it an even bigger successs the answer was the Model 182. The Cessna 182 Skylane feels and acts like a heavier, more powerful version of its sibling, the 172 Skyhawk. The airplane is a workhorse and a stable platform for flying on instruments. Even with a full tank, the 182 carries a family-size useful load and performs admirably as an aerial sport utility vehicle."

Notice the [fltsim.X]. The X has to be changed to the next consecutive number in the cfg file.

Also notice that I have done this...texture=X. X can be anything that you want, so long as your texture folder is the same.

In this case it would be Texture.X

I hope this clears things up a little.


User currently offlineTriJetFan1 From United States of America, joined Jan 2004, 1128 posts, RR: 7
Reply 4, posted (9 years 4 months 3 weeks 3 days 4 hours ago) and read 3794 times:
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Hey everyone, thank you all very much for the help, it worked! But there is one problem. I downloaded CO textures for the MD-83 (SGA) and they are messed up. The textures are there but theres something wrong. PLEASE HELP!
Thanks, Chris



Earned PPL June 26, 2007
User currently offlineTRACON From United States of America, joined Nov 2004, 115 posts, RR: 0
Reply 5, posted (9 years 4 months 3 weeks 3 days 2 hours ago) and read 3810 times:

Can you explain just what exactly is "messed up"?

I'll do my best to try to help you! Also, feel free to e-mail me if you want to discuss this into lengthy detail. Perhaps I can give you a few lessons on advanced .CFG editing! lol

Best Wishes!

TRACON


User currently offlineBA787 From United Kingdom, joined Jun 2006, 2596 posts, RR: 7
Reply 6, posted (7 years 7 months 3 weeks 6 days 12 hours ago) and read 3478 times:

How do you open this file, I can't do it

User currently offlineJohnKrist From Sweden, joined Jan 2005, 1397 posts, RR: 6
Reply 7, posted (7 years 7 months 3 weeks 6 days 12 hours ago) and read 3475 times:
AIRLINERS.NET CREW
HEAD SUPPORT

BA787, use notepad (right click->open with->Choose program->notepad)


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