European From , joined Dec 1969, posts, RR: Posted (8 years 8 months 4 weeks 1 day 15 hours ago) and read 2460 times:
I have seen templates of planes on websites where you can save them ect.So I have, And I have my own livery, but want to know how to paint them to look proper, Someone has showed me a livery they designed and it looked great, but I haven't been able to ask them what they used how they did it ect, SO I'm asking, what can I use? I have paint, ect, but none of this fancy stuff, and don't really want to buy something, so what do you lot use?
OB1504 From United States of America, joined Jul 2004, 3152 posts, RR: 7 Reply 14, posted (8 years 7 months 3 weeks 1 day 9 hours ago) and read 2063 times:
Quoting Synakus (Reply 12): I once tried modifying a bmp in photoshop, I was trying to put my face on the tail section of an A320. After I re-saved the bmp, FS9 would crash when I loaded the aircraft.
Any ideas what caused this?
Was I doing it the wrong way?
You probably saved it as a .bmp with Adobe Photoshop, am I right? The texture then needs to be converted with a special software (I recommend DXTBmp, and it's free!), or FS will crash when trying to load it.
Espion007 From Denmark, joined Dec 2003, 1691 posts, RR: 0 Reply 15, posted (8 years 7 months 3 weeks 1 day 7 hours ago) and read 2054 times:
1. download DXTBmp (google it)
2. If you want a really nice professional looking repaint get PSP or CS2.If you dont have it/can afford it/to honest to try to get a copy use MS paint
3. Open the aircraft default textures in DXTBmp
4. click on "send to editor" (its somewhere under the top menu)
6. save it
7. In DXTBmp click on "reload after edit"
8. Save it as a DXT3
9. Do some changes needed in aircraft.cfg you usually do when adding a new repaint
10. open flight sim,enjoy
These are really basic instructions-if you want a more detailed set just give me an email.
Espion007 From Denmark, joined Dec 2003, 1691 posts, RR: 0 Reply 17, posted (8 years 7 months 3 weeks 6 hours ago) and read 2008 times:
Quoting NWADC9 (Reply 16): To make the textures appear, you have to use DXTbmp or Imagetool to convert them to something that I forget.
You have to take ur edited textures and save them as "DXT3". Also on the left-where it says "mipmaps",uncheck everything over there. You dont need mipmaps in fs2004. The reason is is the alpha channels (reflective textures). they are included in the FS texture files to make ur planes well,shine. They are not default bitmap formats (texutres are 24bit,default are 16bit). Therefore you need to save them through DXTBmp unless you want a completley grey aircraft.