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Of Landing Gear And Key Assignments  
User currently offlineJeffry747 From United States of America, joined Jun 2005, 963 posts, RR: 2
Posted (9 years 2 weeks 3 days 14 hours ago) and read 4883 times:
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Three questions; First of all, on the POSKY 747, A330, and A340, the main landing gear always "sink" into the ground before they actually touch down and kick up the smoke. I know this has something to do with contact points, but how exactly do I fix it? I would like my touchdowns to look a little more realistic.

Second, None of my IFDG aircraft puff smoke on touchdown? How do I fix that?

Third, How do I assign the "Tailhook" key to open various features on aircraft such as cargo doors? Thanks in advance for your tips.

-Jeffry-


C'mon Big B, FLY!
2 replies: All unread, jump to last
 
User currently offlineGofly From United Kingdom, joined Dec 2004, 1727 posts, RR: 38
Reply 1, posted (9 years 2 weeks 3 days 13 hours ago) and read 4873 times:
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Quoting Jeffry747 (Thread starter):
Second, None of my IFDG aircraft puff smoke on touchdown? How do I fix that?

Copy the contents of the "effects" folder that came with the model into the main effects folder.

Quoting Jeffry747 (Thread starter):
know this has something to do with contact points, but how exactly do I fix it? I would like my touchdowns to look a little more realistic.

Contact points can be found in the "aircraft.cfg". I'm not sure exactly what you will have to change them to though. Sorry  Smile

-Gofly



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User currently offlineArniePie From Belgium, joined Aug 2005, 1265 posts, RR: 1
Reply 2, posted (9 years 2 weeks 3 days 12 hours ago) and read 4880 times:

Quoting Jeffry747 (Thread starter):
Three questions; First of all, on the POSKY 747, A330, and A340, the main landing gear always "sink" into the ground before they actually touch down and kick up the smoke

There are 2 setups for the contact points in the aircraft.cfg file namely:


point.0= 1.000, 51.233, 0.000, -10.625, 1181.102, 0.000, 4.845, 78.000, 0.500, 0.500, 0.510, 7.000, 9.000, 0.000, 280.000, 300.000
point.1= 1.000, -11.067, -17.750, -13.350, 1574.803, 1.000, 2.45, -8.000, 1.800, 1.600, 0.550, 10.900, 11.900, 2.000, 280.000, 300.000
point.2= 1.000, -11.067, 17.750, -13.350, 1574.803, 2.000, 2.45, -8.000, 1.800, 1.600, 0.550, 10.900, 11.900, 3.000, 280.000, 300.000
point.3= 2.000, -14.167, -84.717, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.4= 2.000, -14.167, 91.817, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.5= 2.000, -120.667, 0.000, 2.500, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.6= 2.000, 88.417, 0.000, -3.750, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
point.7= 2.000, 14.167, -99.917, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 7.000, 0.000, 0.000
point.8= 2.000, 0.000, 44.750, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8.000, 0.000, 0.000
point.9 = 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 0, 10, 30
point.10 = 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 10, 30

static_pitch= -1.104
static_cg_height= 11.420
gear_system_type=0

//Nose Gear
//point.0= 1.000, 51.233, -2.000, -11.200, 1181.102, 0.000, 4.845, 78.000, 1.000, 2.400, 0.510, 7.000, 9.000, 0.000, 280.000, 300.000
//point.1= 1.000, 51.233, 2.000, -11.200, 1181.102, 0.000, 4.845, 78.000, 1.000, 2.400, 0.510, 7.000, 9.000, 0.000, 280.000, 300.000
//
//Main Gear (Left)
//point.2= 1.000, -11.067, -20.500, -13.200, 1574.803, 1.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 2.000, 280.000, 300.000
//point.3= 1.000, -11.067, -15.000, -13.200, 1574.803, 1.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 2.000, 280.000, 300.000
//point.4= 1.000, -6.667, -20.500, -13.200, 1574.803, 1.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 2.000, 280.000, 300.000
//point.5= 1.000, -6.667, -15.000, -13.200, 1574.803, 1.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 2.000, 280.000, 300.000
//
//Main Gear (Right)
//point.6= 1.000, -11.067, 20.500, -13.200, 1574.803, 2.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 3.000, 280.000, 300.000
//point.7= 1.000, -11.067, 15.000, -13.200, 1574.803, 2.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 3.000, 280.000, 300.000
//point.8= 1.000, -6.667, 20.500, -13.200, 1574.803, 2.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 3.000, 280.000, 300.000
//point.9= 1.000, -6.667, 15.500, -13.200, 1574.803, 2.000, 4.845, -8.000, 1.000, 2.400, 0.550, 10.900, 11.900, 3.000, 280.000, 300.000
//
//Scrape Points
//point.10= 2.000, -14.167, -84.717, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
//point.11= 2.000, -14.167, 91.817, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
//point.12= 2.000, -120.667, 0.000, 2.500, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
//point.13= 2.000, 88.417, 0.000, -3.750, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000
//point.14= 2.000, 14.167, -99.917, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 7.000, 0.000, 0.000
//point.15= 2.000, 0.000, 44.750, 0.000, 787.402, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 8.000, 0.000, 0.000
//point.16 = 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 0, 10, 30
//point.17 = 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 2, 0, 10, 30
//
//static_pitch= -1.104
//static_cg_height= 12.920
//gear_system_type=0

To make the gear act realistically (not sink in during landing), you'll need to make the first section of contactpoints inactive by putting "//" in front of every line and make the second section active by deleting the // in front of every line.

PS example is from A330 but the same goes for all other POSKY models.

Quoting Jeffry747 (Thread starter):
Third, How do I assign the "Tailhook" key to open various features on aircraft such as cargo doors? Thanks in advance for your tips.

If the designer included the tailhook in his model to open doors and such you'll need to go to your assignments and assign a command key where it says tailhook.
If you want to open doors that are not programmed to open in the first place the only thing you could do is remodel it yourself (if you know how and have the software to do so) or even better contact the designer and ask him to help you out.



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