EZYAirbus From United Kingdom, joined Sep 2003, 2462 posts, RR: 52 Posted (9 years 2 months 3 weeks 3 days 7 hours ago) and read 6402 times:
Hey people, ive tried to do some repaints for my flight sim aircraft, i did a repaint in photoshop, open up the texture, painted over it, clicked save hoping it would work, i opened up flight sim and my paint never showed up, just a complete mess on the body.
NorthStarDC4M From Canada, joined Apr 2000, 3077 posts, RR: 36
Reply 2, posted (9 years 2 months 3 weeks 3 days 3 hours ago) and read 6378 times:
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ok its one of 3 things:
1> you changed the filename
2> The file got corrupted during save
3> You saved it in the wrong format AND/OR color depth
Most likely its 3
FS200x needs textures to be in 8bit, 16bit (with some other requirements) or full 32 bit with Alpha. The only one you can use directly from photoshop is 8bit, and well if you're painting 8 bit why bother with FS200x, FS98 did that!
What you need is a texture conversion program, the 2 main ones are DXTbmp and Imagetool. Personnally i use Imagetool because it doesnt have the problems with changing color depth repeatedly that DXTbmp does. Eitherone works well though. DXTbmp is easier to find, but to be nice, they are both here: http://www.projectopensky.com/files/index.php?dir=paint-resources/
Ok now for opening textures, unless they use a DXT format they should open in PS, But heres the trick, save them as Targa (.TGA) files with alpha. The reason for this is PS doesnt have a compatible 32bit .BMP option. Once saved as .TGA, load those files into the converter and save them as either 32bit Bitmap or DXT3 if you want to compress them. They should then show on the model.
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Jasond From Australia, joined Jul 2009, 23 posts, RR: 0
Reply 3, posted (9 years 2 months 3 weeks 2 days 9 hours ago) and read 6361 times:
Quoting NorthStarDC4M (Reply 2): What you need is a texture conversion program, the 2 main ones are DXTbmp
As stated DXTbmp is the tool of choice. You can select your editor of choice and export both the normal and alpha channels to it (i.e Photoshop). DXTbmp creates and works with a temporary file called 'norm.bmp' which abstracts you from the format. Your only obligation is to open the correct format in DXTbmp. If possible find out if the 'vendor' has a paint kit, this helps considerably. Am happy to assist further if need be.