BaylorAirBear From United States of America, joined Jan 2005, 2913 posts, RR: 51 Reply 1, posted (8 years 1 month 6 days ago) and read 7702 times:
Quoting GBOAE (Reply 140): I have a question about the default FS2004 traffic.
My default AI always flys in pairs, so for example there are two identical aircraft with the same flight number and callsign etc. It gets very annoying when there are lots of traffic alerts on the radio and lots of go-arounds when they come in to land.
Does anyone know how to get rid of this problem? And does anyone know how to get rid of all the default aircraft just leaving my own ai traffic?
You need TTools to access your AI source files. It sounds like you have a duplicate set of plans in your flight plan source file. Just delete the double.
Once in there, you can delete your default altogether AI by removing them from your aircraft list, flight plans, or both. I would recommend just replacing the default planes in the aircraft list with similar AI add-ons. That way you can still take advantage of the default flight plans that provide a good amount of general aviation traffic.
Also, ProjectAI has a default AI aircraft/plan remover that will do it automatically, but that's for wusses
FiddleSticks From United States of America, joined Apr 2005, 210 posts, RR: 0 Reply 4, posted (8 years 1 month 5 days 10 hours ago) and read 7647 times:
The way the default aircraft are mapped (how the textures are laid out in the texture files) makes them very difficult to paint and have things line up properly. Not to mention that there aren't a lot of good (ie layered) paintkits out there for UI aircraft that I've found.
If you're just starting out painting you might want to try on AI aircraft first (such as AI Aardvark) as they are very easy to paint. Once you get comfortable you can move up to more complex aircraft.
There are a few programs you can use. The GIMP (freeware), Paint Shop Pro, or Photoshop.
If you love yourself, go now to western union and send me the sum of $10,000 to save your life.
Longhornmaniac From United States of America, joined Jun 2005, 3201 posts, RR: 45 Reply 5, posted (8 years 1 month 5 days ago) and read 7617 times:
Before I had to re-install flight sim, I had saved a flight, and set it as my default (which makes those settings stick, even if you change the aircraft, airport etc...) where when any time I started my engines were spooled down, and the spot plane setting Gradual Transition was off (for active camera). Now, I have 2 questions. I've done the same process, but the settings aren't sticking, nor are my saved flight that I've checked as my default. No matter what, its always the default cessna 172 at SEA. And as such, I have to every time go back, and uncheck gradual transition, and spool my engines down. Its very annoying. Any help? Second question. Any time I open up a flight, It now says "now leaving Active Camera Demo Zone," or something of the such, even though I've re-registered it. Any help guys?
QF108 From New Zealand, joined Oct 2005, 323 posts, RR: 1 Reply 7, posted (8 years 1 month 4 days 15 hours ago) and read 7591 times:
A question regarding AI traffic, when making flights plans is it necessary to put the arrival time or as I read off the tutorial I used when learning how to do it is 00:00 sufficient and FS will work out the arrival time itself, if I do add an arrival time will my traffic arrive at the time I have added.
Any help would be most appreciated as its been bugging ,as much as not having a suitable computer to play my FS on at the moment, so I thought I would do some flight plans for when I buy a new one soon.
FaroeFlyer From Faroe Islands, joined Aug 2005, 87 posts, RR: 0 Reply 13, posted (8 years 1 month 4 days 2 hours ago) and read 7533 times:
Quoting QF108 (Reply 7): when making flights plans is it necessary to put the arrival time or as I read off the tutorial I used when learning how to do it is 00:00 sufficient and FS will work out the arrival time itself, if I do add an arrival time will my traffic arrive at the time I have added.
an example from my Scandinavian Airlines winter 05-06 file:
If you add a "@" as I have done, the traffic file forces FS to land this flight at the time entered. No matter what time you enter as landing, as long as it has a "@" in front of it as above, the plane will land then.
Without the "@", landing time is calculated automatically using the speed you have entered for the aircraft in the Aircraft_your airline here_.txt.
AC#1,200,"Scandinavian Airlines Airbus A340-300"
I have read that AI can behave strangely when aircraft speed in this txt file is set too high, so I always use 200 kts for all my aircraft. It doesn't really matter, because this entry only affects how FS calculates landing time. Actual speed of these aircraft is determined by the .air file.
So in conclusion, add a "@" infront of your landing time to force AI plane to land when you want.
QF108 From New Zealand, joined Oct 2005, 323 posts, RR: 1 Reply 15, posted (8 years 1 month 3 days 16 hours ago) and read 7509 times:
Thanks FaroeFlyer and BaylorAirBear for the tips on the AI traffic landing times it was the one part of writing the traffic flight plans that I just couldn't get down pat, am I right in suggesting that this makes the AI traffic operate much smoother with less go-arounds there is nothing worse than 3 aircraft jostling to land with 1 mile of each other.
FaroeFlyer From Faroe Islands, joined Aug 2005, 87 posts, RR: 0 Reply 20, posted (8 years 1 month 3 days 1 hour ago) and read 7449 times:
Quoting QF108 (Reply 15): am I right in suggesting that this makes the AI traffic operate much smoother with less go-arounds
Yes and no.
If you carefully examine available landing slots at an airport and write flightplans accordingly, yes you would be able reduce or elliminate go arounds. But if you write realistic flightplans there is bound to be a few flights scheduled to land at the same airport simultaneously.
For less go-arounds I suggest the traffic program "AIsmooth" (aismooth_v111a.zip on www.avsim.com)