Elcableguy77 From United States of America, joined Feb 2005, 523 posts, RR: 5 Posted (8 years 10 months 4 days 12 hours ago) and read 3760 times:
I recently downloaded what I thought was a very good paint and model for Meljet's 773 in Air New Zealand colors. Well, when I opened it up, I was alarmed that things didn't look right.
Below is what I mean. The same aircraft in Cathay colors is shown to assure you there's nothing wrong with my video settings.
What I'm seeing is that only certain panels (the star2 and port2 bmps, to be precise) are showing up properly, while the rest of the fuselage looks like it's much lower quality. All bmps are saved in extended 32-bit form, so I'm not sure what the problem is.
Any help would be MUCH appreciated.
Former ZW F/A | "Wisconsin 72A, contact departure, see ya."
LTU932 From Germany, joined Jan 2006, 13898 posts, RR: 49
Reply 3, posted (8 years 10 months 4 days 10 hours ago) and read 3749 times:
It looks like a problem with mipmaps on the fuselage. Those mipmaps cause the textures to go blurry in FS, depending on the system someone may have. Here's an easy way to fix it for the future. Go download and install this programme:
Check the textures in question for mipmaps. If a texture file is 5.33 MB in size (1.33 MB when those textures are in DXT3), then it has mipmaps, while textures without mips are 4 MB big (or 1 MB for DXT3 textures). Open the texture in DXTBmp, make sure that under "Mipmaps", the checkbox "Include when saving" is unchecked, and then save the texture, but make sure you keep it in its original format (DXT3 or 32bit). Repeat these steps if there are other textures with mipmaps.
I used to make repaints for a while (I quit because my work was crap, not up to standards for me and because I don't have time for that anymore), and I learned myself the hard way about mips on textures.