PJFlysFast From United States of America, joined May 2006, 463 posts, RR: 0 Posted (9 years 5 months 1 week 6 days 4 hours ago) and read 2741 times:
We all probably know about flight simulater X by now. But we do not know what it has to offer besides the graphics. I would like to know what you think will set it apart from fs2004. What would you like to see different from fs2004!
David L From United Kingdom, joined May 1999, 9638 posts, RR: 41
Reply 3, posted (9 years 5 months 1 week 6 days 1 hour ago) and read 2705 times:
Like a few others when this has come up before, I'm hoping they focus on the framework with better scenery textures, autogen, mesh, ATC, weather and weather effects, etc. There'll be dozens of good freeware aircraft within weeks of FSX being launched and PMDG, Level-D, etc., can provide the top quality aircraft so MS can put more time and effort into the rest.
Jacks757 From United States of America, joined Apr 2006, 94 posts, RR: 0
Reply 9, posted (9 years 5 months 1 week 2 days 12 hours ago) and read 2407 times:
I dont know exactly how it would work, but when an aircraft is talking with ATC, they would have an accent from their own country. For example, Mexicana - a spanish accent, Qantas- an Australian accent and so on... I think that would add a lot to the sim.
TedTAce From , joined Dec 1969, posts, RR:
Reply 11, posted (9 years 5 months 6 days 15 hours ago) and read 2250 times:
Quoting Jacks757 (Reply 9): I dont know exactly how it would work, but when an aircraft is talking with ATC, they would have an accent from their own country. For example, Mexicana - a spanish accent, Qantas- an Australian accent and so on... I think that would add a lot to the sim.
Nice, but NOOOOOOO!!!!!!!!!!
IIRC MS uses uncompressed .wav files for voices. To have .wavs for every accent (or even most) would bloat the install to biblical proportions. Sounds like something A) MS should make an allowance for (but not impliment) B) a 3rd party should take advantage of and let the poor sods who want it spend YEARS downloading it over a dial up connection have it.
Before we add more planes to the mix, the ATC in MSFS needs to incorporate the concept of "spacing." MSFS ATC has a very nasty habit of placing dissimilar aircraft too close to each other when being vectored for final. I'd also like to be able to have more control over which runway I'm assigned for take-off/landing. Currently, I'm only given an option if there are parallel runways in use.
One other beef is that MSFS ATC has no concept of "Prohibited Airspace." Being given a "fly runway heading" when departing from DCA's runway 1 isn't going to happen.