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Aircraft Modelling In 3D  
User currently offlineJasond From Australia, joined Jul 2009, 23 posts, RR: 0
Posted (7 years 7 months 3 weeks 6 days 19 hours ago) and read 4819 times:

I was right into 3D graphics a long time ago (remember Babylon 5 being put together on banks of Amiga 2000's, that long ago!!!). Anyway my interest in this has been re-energised lately after seeing how far the quality of the software has progressed. Does anyone here do any of this kind of stuff? Specifically tips and tricks building aircraft wireframes in packages like Lightwave and Maya etc and maybe what you use as reference material. I am not talking about models built for FS but more broadcast quality stuff.

8 replies: All unread, jump to last
 
User currently offlineGunsontheroof From United States of America, joined Jan 2006, 3493 posts, RR: 10
Reply 1, posted (7 years 7 months 3 weeks 6 days 19 hours ago) and read 4819 times:

All aircraft in FS are modeled using Discreet's gmax, which comes with FS9 for free. It's not exactly easy to use (I've only tinkered with it, that was enough), but if you want to design aircraft for FS9, that's what you'll have to learn to use.


Next Flight: 9/17 BFI-BFI
User currently offlineJasond From Australia, joined Jul 2009, 23 posts, RR: 0
Reply 2, posted (7 years 7 months 3 weeks 6 days 17 hours ago) and read 4808 times:

I have used GMAX but I don't FS anymore. I have done it for 20 years and its time to move on. As stated previously this is 3D modelling for professional broadcast production work.

User currently offlineGunsontheroof From United States of America, joined Jan 2006, 3493 posts, RR: 10
Reply 3, posted (7 years 7 months 3 weeks 6 days 15 hours ago) and read 4799 times:

Clearly, I need to read threads more carefully. Disregard my post.


Next Flight: 9/17 BFI-BFI
User currently offlineBA757 From United Kingdom, joined Dec 2003, 2832 posts, RR: 15
Reply 4, posted (7 years 7 months 1 week 5 days 12 hours ago) and read 4667 times:

You can also use the grown up Gmax, 3D Studio Max.

Personally I cannot model an aircraft for toffee - seeing as I did 3D as part of my degree, I probably should be able too!  Smile

Adam


User currently offlineJasond From Australia, joined Jul 2009, 23 posts, RR: 0
Reply 5, posted (7 years 7 months 1 week 5 days 12 hours ago) and read 4664 times:

Quoting BA757 (Reply 4):
You can also use the grown up Gmax, 3D Studio Max.

I found that pretty tough to use over the years so I gravitated towards Lightwave mainly which seemed a lot easier for me to move around in. Anyways back in the old days I did a lot of sci-fi models and recently thought about doing some more stuff but this time, commercial aircraft. I was just wondering if anyone else does this sort of thing.


User currently offlineBA757 From United Kingdom, joined Dec 2003, 2832 posts, RR: 15
Reply 6, posted (7 years 7 months 1 week 5 days 12 hours ago) and read 4663 times:

Quoting Jasond (Reply 5):

It is true, 3DS Max isn't the simplest and most user friendly application to use, but after all, it is a professional 3D Modeling Application capable of creating some amazing results.

3D modelling isn't for the faint hearted, not at least with the top level software packages.

I don't think airplanes are the simplest thing to model, however, once upon a time I did model a helicopter, I recall this been a lot simpler (due to the more boxiness of it, rather than the roundness of an aircraft).

Adam


User currently offlineJasond From Australia, joined Jul 2009, 23 posts, RR: 0
Reply 7, posted (7 years 7 months 1 week 5 days 10 hours ago) and read 4658 times:

Quoting BA757 (Reply 6):
I don't think airplanes are the simplest thing to model,

I think the hard bit is things like where wing roots and boxes meet fuselages and so on...


User currently offlineBA757 From United Kingdom, joined Dec 2003, 2832 posts, RR: 15
Reply 8, posted (7 years 7 months 1 week 4 days 8 hours ago) and read 4637 times:

Been my day off and with nothing else better to do, I started working on the E170 I started modeling about 6 months ago. Looks better now then it did then  Wink

Clearly a lot of work needs to be done to fine tune the fuselage (at the front and rear especially). Please note: A lot of it is unmodeled at this stage.

The inside of the aircraft is hollow, so I will probably model the interior also.

Please ignore the funky colours and unfinished model.

Big version: Width: 1152 Height: 838 File size: 121kb

Big version: Width: 1152 Height: 834 File size: 120kb


This isn't a aircraft for flight sim, it's just a 3D model - something for the portfolio I suppose.

Adam


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