Jasond From Australia, joined Jul 2009, 23 posts, RR: 0 Posted (6 years 9 months 2 days 20 hours ago) and read 3123 times:
I was right into 3D graphics a long time ago (remember Babylon 5 being put together on banks of Amiga 2000's, that long ago!!!). Anyway my interest in this has been re-energised lately after seeing how far the quality of the software has progressed. Does anyone here do any of this kind of stuff? Specifically tips and tricks building aircraft wireframes in packages like Lightwave and Maya etc and maybe what you use as reference material. I am not talking about models built for FS but more broadcast quality stuff.
Gunsontheroof From United States of America, joined Jan 2006, 3460 posts, RR: 11 Reply 1, posted (6 years 9 months 2 days 20 hours ago) and read 3123 times:
All aircraft in FS are modeled using Discreet's gmax, which comes with FS9 for free. It's not exactly easy to use (I've only tinkered with it, that was enough), but if you want to design aircraft for FS9, that's what you'll have to learn to use.
Jasond From Australia, joined Jul 2009, 23 posts, RR: 0 Reply 5, posted (6 years 8 months 2 weeks 3 days 13 hours ago) and read 2968 times:
Quoting BA757 (Reply 4): You can also use the grown up Gmax, 3D Studio Max.
I found that pretty tough to use over the years so I gravitated towards Lightwave mainly which seemed a lot easier for me to move around in. Anyways back in the old days I did a lot of sci-fi models and recently thought about doing some more stuff but this time, commercial aircraft. I was just wondering if anyone else does this sort of thing.
It is true, 3DS Max isn't the simplest and most user friendly application to use, but after all, it is a professional 3D Modeling Application capable of creating some amazing results.
3D modelling isn't for the faint hearted, not at least with the top level software packages.
I don't think airplanes are the simplest thing to model, however, once upon a time I did model a helicopter, I recall this been a lot simpler (due to the more boxiness of it, rather than the roundness of an aircraft).