CVGpilot From United States of America, joined Dec 2003, 588 posts, RR: 1 Reply 2, posted (6 years 4 months 3 weeks 4 days 14 hours ago) and read 5082 times:
- I have the 6100, it well not run FSX well at all, even w/ my 1gig of ram, however it does "fine just fine" for Fs9 even w/ World of AI and PMDG, and much more as far as add on's, also with all sliders almost all the way up. I have my frams locked at 30fps, and it stays at 29.9 everywhere. However heavy weather graphics will bring it down around 18.0, not if you select Basic clouds tho. Also, the 6100 does not and will not have driver updates, and it always helps to have a clean running system w/ no bullshit background software...
B7474 From United States of America, joined Mar 2001, 247 posts, RR: 0 Reply 3, posted (6 years 4 months 3 weeks 4 days 2 hours ago) and read 5045 times:
Thanks guys, it looks like I may need to upgrade my video card and memory. I don't wanna open my FSX unless I know it's going to run fine.
Gunsontheroof From United States of America, joined Jan 2006, 3460 posts, RR: 11 Reply 4, posted (6 years 4 months 3 weeks 3 days 19 hours ago) and read 5009 times:
Quoting B7474 (Thread starter): I was just wondering is my computer well enough to run it.
From what I've heard, nobody's PC is ready for FSX.
Indy From United States of America, joined Jan 2005, 4368 posts, RR: 9 Reply 5, posted (6 years 4 months 3 weeks 3 days 15 hours ago) and read 4994 times:
Quoting Gunsontheroof (Reply 4): From what I've heard, nobody's PC is ready for FSX.
I have a 3.2ghz p4, 2 gigs of ram and an nVidia Quadro FX 3400 and when I have a great deal of AI traffic loaded my comp screams for mercy. I tried landing in ATL with a frame rate of 4 or 5. Needless to say it didn't work.
CVGpilot From United States of America, joined Dec 2003, 588 posts, RR: 1 Reply 6, posted (6 years 4 months 3 weeks 3 days 15 hours ago) and read 4990 times:
Quoting Indy (Reply 5): I have a 3.2ghz p4, 2 gigs of ram and an nVidia Quadro FX 3400 and when I have a great deal of AI traffic loaded my comp screams for mercy. I tried landing in ATL with a frame rate of 4 or 5. Needless to say it didn't work.
Spacecadet From United States of America, joined Sep 2001, 3249 posts, RR: 14 Reply 7, posted (6 years 4 months 3 weeks 3 days 15 hours ago) and read 4989 times:
Quoting Indy (Reply 5): I have a 3.2ghz p4, 2 gigs of ram and an nVidia Quadro FX 3400 and when I have a great deal of AI traffic loaded my comp screams for mercy. I tried landing in ATL with a frame rate of 4 or 5. Needless to say it didn't work.
What AI aircraft and what are your other settings?
I have an Athlon XP 2600+, 1GB of RAM and a GeForce 6600 and it runs FSX fine. I don't get screaming frame rates but I only get down to 4 or 5fps if I've got my scenery sliders and most other things basically maxed. And I have my system absolutely loaded up with AI. I think I have every US airline represented in full.
Some AI aircraft are better on frame rates than others. Older PAI packages were pretty bad. (They've started labeling some of their new ones "frame rate friendly"). AIA aircraft are optimized for frame rate and look better anyway, so I always use them when I can - which means World of AI flight plans and packages.
Obviously you never want to use a flyable plane as AI - they don't have the multiple LOD's that real AI planes have.
I'm tired of being a wanna-be league bowler. I wanna be a league bowler!
Gunsontheroof From United States of America, joined Jan 2006, 3460 posts, RR: 11 Reply 8, posted (6 years 4 months 3 weeks 3 days 15 hours ago) and read 4988 times:
Quoting Indy (Reply 5):
I have a 3.2ghz p4, 2 gigs of ram and an nVidia Quadro FX 3400 and when I have a great deal of AI traffic loaded my comp screams for mercy. I tried landing in ATL with a frame rate of 4 or 5. Needless to say it didn't work.
These horror stories are everywhere. I won't touch FSX until I get wind of serious improvements next year.
Indy From United States of America, joined Jan 2005, 4368 posts, RR: 9 Reply 9, posted (6 years 4 months 3 weeks 3 days 14 hours ago) and read 4981 times:
Quoting Spacecadet (Reply 7): What AI aircraft and what are your other settings?
I copied the traffic file from FS9 to FSX. It works. I also copied over the AI Aircraft. They work as well. But I have the air traffic maxed. It also seems to depend on how high I have the detail of the aircraft set to. I have Ultimate Traffic with the summer 2006 addition. So when I fly in to ATL that place is loaded with jets. While my card might look like impressive it really is a CAD card and isn't the best at rendering things in games which may be contributing to my troubles. plus I am using two monitors on one card. I am thinking of getting one of the newer dual core processors. I wish I could run the AI on another computer.
Gunsontheroof From United States of America, joined Jan 2006, 3460 posts, RR: 11 Reply 10, posted (6 years 4 months 3 weeks 3 days 14 hours ago) and read 4979 times:
Quoting Indy (Reply 9): I have Ultimate Traffic with the summer 2006 addition. So when I fly in to ATL that place is loaded with jets.
Then it's not entirely FSX...if you're using UT's shit models, your FPS are going to take a huge hit no matter what platform you use. Are you using their models, or have you replaced them with Aardvark, Evolve AI, FSP, etc?
Indy From United States of America, joined Jan 2005, 4368 posts, RR: 9 Reply 11, posted (6 years 4 months 3 weeks 3 days 14 hours ago) and read 4974 times:
I haven't replaced them yet. Actually I was looking at Aardvark. I will probably get around to replacing them.
Msl747 From United States of America, joined Jul 2004, 411 posts, RR: 1 Reply 12, posted (6 years 4 months 3 weeks 3 days 12 hours ago) and read 4964 times:
Well I'm running an Dell XPS 410 with an Intel core 2 duo processor each at 2.66 Ghz, 2 gigs of system memory,an 1 gig nVidia 7950 GTX video card, and a PhysX physics accelerator. I can turn all of my settings up to "Ultra High" and it will run just fine, I can even put some of the sliders up higher, put them up too high however and it will slow down. How do I find out how many fps I'm running? Cheers,
Gunsontheroof From United States of America, joined Jan 2006, 3460 posts, RR: 11 Reply 13, posted (6 years 4 months 3 weeks 3 days 10 hours ago) and read 4963 times:
Quoting Msl747 (Reply 12): How do I find out how many fps I'm running?
You hit ctrl+z twice in FS9. I'd assume the same is true in FSX.
Indy From United States of America, joined Jan 2005, 4368 posts, RR: 9 Reply 14, posted (6 years 4 months 3 weeks 3 days 6 hours ago) and read 4947 times:
Quoting Gunsontheroof (Reply 13): You hit ctrl+z twice in FS9. I'd assume the same is true in FSX.
Spacecadet From United States of America, joined Sep 2001, 3249 posts, RR: 14 Reply 15, posted (6 years 4 months 3 weeks 2 days 23 hours ago) and read 4917 times:
Quoting Indy (Reply 11): I haven't replaced them yet. Actually I was looking at Aardvark. I will probably get around to replacing them.
Other thing to make sure you've done (and maybe you already have) is disable the default AI plans. They use the flyable aircraft, and anyway they're not real airlines.
But yeah, I've seen actual frame rate tests on the AIA (aardvark) models vs. some others and it really is a significant difference just with one model on the screen, like 10-20% of your overall frame rate. When you've got a whole bunch of models on screen, it's a huge difference.
But beyond that, FSX uses a bunch of shader effects that FS9 didn't. Apparently you can just turn these off in the config file and you'll basically be going back to FS9 frame rates and visual quality. But then that kinda defeats the purpose of having FSX.
If someone got FSX as a gift and doesn't have FS9, though, you can probably look up how to do this and you'll be able to run FSX as well as you could FS9.
I'm tired of being a wanna-be league bowler. I wanna be a league bowler!
CVGpilot From United States of America, joined Dec 2003, 588 posts, RR: 1 Reply 16, posted (6 years 4 months 3 weeks 2 days 23 hours ago) and read 4914 times:
Quoting Spacecadet (Reply 15): Other thing to make sure you've done (and maybe you already have) is disable the default AI plans.
How can you do that to just default AI, and what would you do it for, to ease frame rates? I use WOAI and they are freaken great, I notice however it does not disable the default AI and that does not bother me as there are only so many WOAI packages out right now, but wow they are great.
Scarebus03 From Ireland, joined Apr 2005, 291 posts, RR: 2 Reply 17, posted (6 years 4 months 3 weeks 2 days 20 hours ago) and read 4889 times:
Quoting Spacecadet (Reply 15): But beyond that, FSX uses a bunch of shader effects that FS9 didn't. Apparently you can just turn these off in the config file and you'll basically be going back to FS9 frame rates and visual quality. But then that kinda defeats the purpose of having FSX
Got any idea how to do that? I'm sick of the slow frame rates from FSX as my computer is not up to to running it properly. FS9 ran beautifully with a mountain of add-ons and all settings set to max.
Spacecadet From United States of America, joined Sep 2001, 3249 posts, RR: 14 Reply 18, posted (6 years 4 months 3 weeks 1 day 22 hours ago) and read 4848 times:
Quoting CVGpilot (Reply 16): How can you do that to just default AI, and what would you do it for, to ease frame rates?
FS2004 introduced the idea of having multiple traffic files. FS2002 and previous put everything in one huge file. So with FS2004 and up, you can have each airline with its own traffic file - which makes it much, much easier to manage AI.
It also means that all of the default traffic is in its own file - unless you added your own traffic onto this file. I hope that's not what you did! The default traffic file is named something like "default_traffic08261.bgl" or similar. I don't think that's quite right but if you look in your scenery folder where your other traffic is, you'll see a file named something like that. Just change the extension to ".bak" or something. That'll get rid of it. If you ever want it back, just change the extension back to .bgl.
If you've appended all your own traffic onto the default file, you're gonna need to use ttools to extract the text files and then edit them manually to get rid of the default airlines. That's gonna be a pain in the ass. I think it probably would be more worth it to just ditch your traffic file and start over, making sure to keep everything separate from now on.
As for "why" you would get rid of the default traffic, I mean if you're happy with it then by all means keep it. But I don't think the default traffic adds anything to the realism and it does detract from the frame rate.
Quoting Scarebus03 (Reply 17): Got any idea how to do that? I'm sick of the slow frame rates from FSX as my computer is not up to to running it properly.
I was Googling around for FSX tweaks and stumbled upon it somewhere. There are some good guides out there for tweaking FSX performance. This is not where I originally found it, but this thread has instructions for disabling the shader effects: http://sim-outhouse.com/sohforums/showthread.php?t=32665
I'm tired of being a wanna-be league bowler. I wanna be a league bowler!