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Should I Appeal?  
User currently offlineLekky-Man From United Kingdom, joined Feb 2002, 371 posts, RR: 0
Posted (11 years 11 months 3 weeks 3 days 9 hours ago) and read 2055 times:

Hi all,

This one has just been rejected for badqualitybadcolour.


Any ideas as to what I can do to improve it, as i thought it was one of my best so far!!

Cheers all,


6 replies: All unread, jump to last
User currently offlineVafi88 From United States of America, joined Apr 2001, 3116 posts, RR: 15
Reply 1, posted (11 years 11 months 3 weeks 3 days 8 hours ago) and read 2022 times:

I don't see the bad quality... or the bad color either...

What you can do, is start from scratch and just play around with the curves...

It looks sharp to me as well.

I'd like to elect a president that has a Higher IQ than a retarted ant.
User currently offlineN317AS From , joined Dec 1969, posts, RR:
Reply 2, posted (11 years 11 months 3 weeks 3 days 8 hours ago) and read 2010 times:


The only thing I see is the vertical fin/rudder seem to be washing out. Otherwise, nice shot.


User currently offlineBigphilnyc From United States of America, joined Jan 2002, 4077 posts, RR: 51
Reply 3, posted (11 years 11 months 3 weeks 3 days 8 hours ago) and read 1997 times:

I looked at the pic before I read why it was rejected and I thought badcolor myself.

I certainly think you need to lower the blue and/or green in the color balance.

Aside from that, the plane is pretty backlit and might not be good enough anyway. Try using the dodge tool underneath the bottom of the plane at about a 15 exposure with a 100 or 200 sized blurred-edge tool. Confuse you yet? lol Sorry.

Here's a screenshot for you, showing a partial section of the front fuselage that I used the dodge tool with a 15 exposure and the 100 size tool. You can clearly see the difference with the backlit area.

Go easy with the dodge tool. Try to not overdo it, as you'll get grain in the area and it might look uneven. I like to use long fast, but accurate, sweeps uyp and down the area I'm fixing like a paintbrush on a wall.

You can also see where the dodge tool is, the exposure setting on the top, and the size/type of tool I used there also.

I also lowered the green by 14 and lowered the blue by 6 in the color balance and got a more realistic looking color from doing so, making sure the white was the right white and the blue was, well, you get the idea. Can you see the color difference in my screenshot, too?

Hope you don't mind that I edited your shot. Hope this helps.

Good luck,


Phil Derner Jr.
User currently offlineDehowie From Australia, joined Feb 2004, 1093 posts, RR: 29
Reply 4, posted (11 years 11 months 3 weeks 2 days 23 hours ago) and read 1936 times:

Hi Paul
The reason it would have bee rejected is for the extremly dar underside.
With direct overhead light its pretty hard to get a nice even exposure direct from the camera.
The best way to fix it and a great tool in PS is to go
Raise the bottom right corner a little and it will add some detail to the underside.
Curves is the best color/light adjustment tool in PS.
Powerful tricky to learn but well worth the effort.
Have a play,re-up and it will sail in.

User currently offlineLekky-Man From United Kingdom, joined Feb 2002, 371 posts, RR: 0
Reply 5, posted (11 years 11 months 3 weeks 2 days 15 hours ago) and read 1892 times:

Thanks alot people for all your pointers.

Phil, I'll have a go at that dodge tool, and nope, I have no problem with you editing my shot, it's always good to learn from others and seeing the results afterwards makes it even better!!

Cheers again all, I have a play around and see what I can do with it.


User currently offlineTxiki1uk From , joined Dec 1969, posts, RR:
Reply 6, posted (11 years 11 months 3 weeks 1 day 14 hours ago) and read 1812 times:

I was always taught that it was better to didge and burn using a overlay layer and then painting out the area in white or black (depending if you want to burn or dodge on a 50% grey layer. This way you can adjust the opacity and level of burn. Much better than the dodge tool!

layer/new layer/overlay and tick 50% grey.

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