Sonic99 From , joined Dec 1969, posts, RR: Posted (13 years 1 month 1 week 1 day 8 hours ago) and read 1975 times:
I'd appreciate comments on the photos that were recently rejected for the stated reasons.
This one cited for low aesthetic qualities (actually I think it's a rather interesting photo - not many like it on A.net - nearly black&white if not for the logo. Here's the story: the aircraft was in a hangar undergoing maintenance with only the tail sticking out - this was early evening. I just couldn't resist taking a photo of this a/c under the lighting conditions):
Jwenting From Netherlands, joined Apr 2001, 10213 posts, RR: 19
Reply 2, posted (13 years 1 month 1 week 1 day 6 hours ago) and read 1941 times:
I've given up wondering about rejections. Johan likes a shot or not. If not, it is "poor quality" usually, "aesthetics" sometimes. I guess the latter reason is if the shot is a type he doesn't like (composition, mainly), the former something else.
Screener2 From , joined Dec 1969, posts, RR:
Reply 3, posted (13 years 1 month 1 week 1 day 6 hours ago) and read 1943 times:
Just checking the lists, both these pics were passed by a screener, and rejected by Johan.
The tail closeup is pretty easy. Johan has said before (I don't have the time to look for the thread - it was about a month or two ago) where he does not like "unmotivated" tail or nose closeups. By unmotivated, he means that there is nothing special about the picture, such as a particular item of interest you wanted to zoom in on, or details of certain markings (for instance, a nose closeup of a Thai royal barge plane would reveal fantastic detail, or a closeup of the tail of the fast-disappearing BA World Images.) So for such closeups of a plane with a standard color scheme, he will let very few by, even of superb quality.
The second one is less obvious. While not pin-sharp, I don't think that sharpness is an issue. I think perhaps Johan thought the picture needed more "punch". Try increasing the saturation a little bit, and get the tail to look more blue-black than grey by playing with the autolevels.