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New SimCity!  
User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Posted (1 year 9 months 3 weeks 13 hours ago) and read 2837 times:

Any Sim City fans here? I was a HUGE fan of Sim City 2000 back in the day and played a little of SC4, but left it all kind of fizzle away due to life, job, family, etc. I’m not a big gamer to begin with, but this new one has me intrigued. The newest Simcity game comes out March 5.

First, it’s just called Simcity this time (not Sim City 5 or SimCity 2013) but is commonly referred to as such. Anyhow, this latest installment is a pretty big departure from the loved SC4.

I’ve been getting the skinny on this game and am very intrigued. EA Games bought Maxis, the developer, outright and there are a lot of controversial facets to this game. They’ve worked on a new engine, Glassbox, that has the ability to simulate thousands of ‘agents’ (people, water, electricity, trade elements, etc) so for the first time, they’ve really gotten into a micro-state where you can manage on a smaller, tighter scale. And the individual city size is MUCH smaller, uncomfortably so for some. 2x2 grid, about the same size as a medium city in SC4.

Conversely, they’ve started a “regional” concept whereby there are multiple cities in a region and they can share trade, power, water, resources, sims, and collaborate on ‘great works’ such as a huge international airport. The developers wanted a game that would reflect more of the inter-dependence and inter-connectedness of actual cities and towns. Some people are going to hate that.

And that’s the rub: the biggest problem with this game based on feedback from the real hard core gamers and SC fans, is that it’s always-on DRM (digital rights management). In short, the game is saved on their servers, and you have to have a fulltime internet connection to play the game. As a purist, I want to build my damn city MY way by myself, so do many others who’ve built this franchise into almost an obsession. It’s disappointing to see this, especially under the false pretenses of trying to stop piracy. And because of that, they’re sure to release ‘enhancements’ that will all be DLC (downloadable content); this is pandora’s box in terms of what they could later release for added costs: larger maps, buildings, subways, you name it…

Anyhow, on the topic of gameplay, it’s MUCH simpler to use. Instead of having to lay water pipes and power lines, the roadways are the conduit for all such resources and will follow the roads, hence all buildings have to be adjacent to a roadway. Visually, the game is stunning. The videos on YouTube and the Beta testing videos that were permitted to be released really offer SO much promise to doing what you will. Instead of zoning for density, your roads handle that and the sims will build bigger houses, taller office buildings, bigger factories, etc on existing sites in lieu of having to start from scratch. Same thing with police, fire and hospitals: you can build modular adds to an existing police station (adding a helicopter, for instance to increase range) rather than having to add an entirely new police station.

I’m leaning toward buying it perhaps, but waiting a bit for any bugs or startup issues to get resolved. I wish they had a full offline sandbox version that didn’t require always-on internet that I could save a map down to my machine instead of keeping everything on an EA server (that won’t be maintained ultimately over time)….the brilliance of SC4 is that it’s evergreen and people are still playing it hardcore ten years in. I don’t know if the same will be said for this.

But I’m willing to give it a shot.

Anyone else a Sim fan?

46 replies: All unread, showing first 25:
 
User currently offlinevikkyvik From United States of America, joined Jul 2003, 10253 posts, RR: 26
Reply 1, posted (1 year 9 months 3 weeks 13 hours ago) and read 2821 times:
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Quoting slider (Thread starter):
Anyone else a Sim fan?

Back in the day, yes. SimCity and SimCity 2000. Never played any versions past 2000, since I mostly stopped playing computer games in high school or thereabouts.



How can I be an admiral without my cap??!
User currently offlineAesma From France, joined Nov 2009, 6843 posts, RR: 12
Reply 2, posted (1 year 9 months 3 weeks 12 hours ago) and read 2801 times:

I played the first two also, but I found it too restrictive, I'm more into managing an empire (my first computer game being Civilization), and nowadays that's a galactic empire (X3:Reunion). I'll look into youtube videos of the game, though.

Also like the OP I prefer offline games that I can play on my schedule and even after most people have stopped playing it/the developer doesn't support it/servers are shut down.



New Technology is the name we give to stuff that doesn't work yet. Douglas Adams
User currently offlinenorthstardc4m From Canada, joined Apr 2000, 3056 posts, RR: 36
Reply 3, posted (1 year 9 months 3 weeks 12 hours ago) and read 2795 times:
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Very heavy SC4 player. Not going to be buying the new one at least when it comes out. With mods SC4 will still have far far FAR more options than the new SC, and I HATE the transport/transit options in the new SC.


Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
User currently offlineAirPacific747 From Denmark, joined May 2008, 2450 posts, RR: 24
Reply 4, posted (1 year 9 months 3 weeks 12 hours ago) and read 2787 times:

Yes, I'm a fan. I loved SimCity 2000 but in the beginning, I was too young to understand how to make the city profitable. I learned this over time and I've been playing SC4 as well. This new game coming out looks really interesting, but I will need a new computer unless it comes out for PS3 as well.

User currently onlineIFlyTWA From United States of America, joined Jan 2007, 282 posts, RR: 0
Reply 5, posted (1 year 9 months 3 weeks 12 hours ago) and read 2766 times:

I spent many hours playing Sim City on SNES. I doubt I'll be trying the new version.


"To express the excitement of travel" - Eero Saarinen
User currently offlinehoMsar From United States of America, joined Jan 2010, 1202 posts, RR: 0
Reply 6, posted (1 year 9 months 3 weeks 12 hours ago) and read 2750 times:

I miss SimCopter. That was an awesome add-on to SimCity 2000. It even had a great set of radio stations for the soundtrack. I only wish they'd made updated versions of it for the newer SimCity games. The "rush hour" expansion pack for SimCity 4 was a disappointment, and even though you could fly a helicopter, it was difficult to control and wasn't anywhere close to the same experience that SimCopter gave you.


I was raised by a cup of coffee.
User currently offlineDesertJets From United States of America, joined Feb 2000, 7801 posts, RR: 16
Reply 7, posted (1 year 9 months 3 weeks 12 hours ago) and read 2735 times:

Quoting slider (Thread starter):
And that’s the rub: the biggest problem with this game based on feedback from the real hard core gamers and SC fans, is that it’s always-on DRM (digital rights management). In short, the game is saved on their servers, and you have to have a fulltime internet connection to play the game. As a purist, I want to build my damn city MY way by myself, so do many others who’ve built this franchise into almost an obsession. It’s disappointing to see this, especially under the false pretenses of trying to stop piracy. And because of that, they’re sure to release ‘enhancements’ that will all be DLC (downloadable content); this is pandora’s box in terms of what they could later release for added costs: larger maps, buildings, subways, you name it…

The DRM bugs me a bit (but this is EA we are talking about). But if the game itself is solid I can overlook it. I do like the collaborative aspect that the game offers. One of the things that I struggled with in SC4 when I played it a lot was trying to build a region. Set up one city with nothing but trash incinerators to take the garbage from the residential/commercial area and provide power back, rural areas, industrial cities. The collaborative approach that SC5 offers seems to get around that.


That said I am not buying it on release day or pre-ordering. I am very much waiting on the youtube reviewers to weigh in before I drop my money on it.



Stop drop and roll will not save you in hell. --- seen on a church marque in rural Virginia
User currently offlineCPH-R From Denmark, joined May 2001, 6030 posts, RR: 3
Reply 8, posted (1 year 9 months 3 weeks 11 hours ago) and read 2728 times:

Just started dabbling a bit with SimCity 4, and after watching a couple of videos and playing the tutorials, I'm now actually managing to turn a profit on the budget! 
Quoting slider (Thread starter):
Conversely, they’ve started a “regional” concept whereby there are multiple cities in a region and they can share trade, power, water, resources, sims, and collaborate on ‘great works’ such as a huge international airport. The developers wanted a game that would reflect more of the inter-dependence and inter-connectedness of actual cities and towns. Some people are going to hate that.

Sounds like the concept in SC4, which actually worked pretty nice. You could have a "hardcore" industrial/commercial city along with high-density residential areas around the edge, and then surround it with low-density residential suburban cities which then feeds the industrial sector. Apparently you can get some pretty impressive areas of skyscrapers going if you play your cards right.


User currently offlineMD-90 From United States of America, joined Jan 2000, 8508 posts, RR: 12
Reply 9, posted (1 year 9 months 3 weeks 11 hours ago) and read 2706 times:

Have fun using Origin.

Wait, that sounds like a curse.      


User currently offlinesrbmod From , joined Dec 1969, posts, RR:
Reply 10, posted (1 year 9 months 3 weeks 10 hours ago) and read 2664 times:

Quoting slider (Thread starter):
And that’s the rub: the biggest problem with this game based on feedback from the real hard core gamers and SC fans, is that it’s always-on DRM (digital rights management). In short, the game is saved on their servers, and you have to have a fulltime internet connection to play the game. As a purist, I want to build my damn city MY way by myself, so do many others who’ve built this franchise into almost an obsession. It’s disappointing to see this, especially under the false pretenses of trying to stop piracy. And because of that, they’re sure to release ‘enhancements’ that will all be DLC (downloadable content); this is pandora’s box in terms of what they could later release for added costs: larger maps, buildings, subways, you name it…

That's getting to be more and more the case with PC games, I know that the most recent version of the Silent Hunter sub sim series (Silent Hunter 5) required a permanent internet connection and everything was saved on Ubisoft's Uplay system (Similar to EA's Origin.).

I had a chance a few weeks back to play the SimCity beta, but you only got an hour with it, which really isn't that much to really get into the game.

There's a similar game called Cities XL that's a bit more in-depth than SimCity has been in the past, but I got bored with it fairly quickly.


User currently offlineCalebWilliams From United States of America, joined Dec 2008, 318 posts, RR: 0
Reply 11, posted (1 year 9 months 3 weeks 10 hours ago) and read 2656 times:

Wow, Simcity. Love 2000 and got used to 4. I personally have not interest in an online connection for a game like SC. Stupid idea pretty much except for MMORPGs.


Caleb Williams MSP AUS STL AMS CPH LGW YYZ
User currently offlinealberchico From United States of America, joined Sep 2004, 2941 posts, RR: 0
Reply 12, posted (1 year 9 months 3 weeks 10 hours ago) and read 2654 times:

I'm amazed at all that a new version of this franchise is being released.

Games that have steep learning curves usually don't sell very well ( look at the demise of flight simulator) so I can understand why some things will be different.



short summary of every jewish holiday: they tried to kill us ,we won , lets eat !
User currently offlinenighthawk From UK - Scotland, joined Sep 2001, 5178 posts, RR: 33
Reply 13, posted (1 year 9 months 3 weeks 9 hours ago) and read 2598 times:

Quoting alberchico (Reply 12):
Games that have steep learning curves usually don't sell very well ( look at the demise of flight simulator) so I can understand why some things will be different.

I think that's the main reason they essentially re-wrote this game from scratch - to appeal to a whole new audience.

I have been keeping an eye on this new release for a while now, i'm a huge fan of SimCity. I was fortunate enough to take part in the beta, and now I think it has put me off a little, especially when it first launches. During the beta test there were frequently issues trying to connect to the servers, and users were regularly being dumped into a waiting list to launch the game. Granted this was a beta, and one of the main purposes was probably to measure server load and push them to their limits, but it's really got me concerned that the same may happen with the actual release, at least to start with.

I can take requiring an internet connection, I only ever play games on my desktop PC anyway which is always connected, but if I see a message telling me I cannot play a game I have paid for even once, then that's a deal breaker for me.

Apart from that the beta wasn't too bad. I've upgraded to Win7 and now SimCity4 crashes constantly for me, so i've been looking for a new city game to play. I've tried CitiesXL, but it just never felt right to me. The new SimCity is quite similar to CitiesXL, but it just feels right! There are a few issues that I would like to see addressed though - the city sizes are FAR too small - it's more SimTown than SimCity, and while zoning is now incredibly easy, I'd like a bit more control and the ability to specify density myself rather than basing it on the road type used.



That'll teach you
User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Reply 14, posted (1 year 9 months 3 weeks 8 hours ago) and read 2558 times:

Quoting northstardc4m (Reply 3):
Very heavy SC4 player. Not going to be buying the new one at least when it comes out. With mods SC4 will still have far far FAR more options than the new SC, and I HATE the transport/transit options in the new SC.

What specifically? No subway? That's one I wish I had. I think that--my own 'conspiracy' theory here--is that they'll have new options after launch as DLC for $. But they do have boat ferries, municipal airports and intl airports as well as a space launch center (one of the other Great Works). More on transportation below....

Quoting DesertJets (Reply 7):
I am very much waiting on the youtube reviewers to weigh in before I drop my money on it.

Ditto. The Beta reviewers seemed OK by and large and the forum feedback has been very positive. I think it exceeded the (negative) expectations.

Quoting alberchico (Reply 12):
Games that have steep learning curves usually don't sell very well ( look at the demise of flight simulator) so I can understand why some things will be different.

To Nighthawk's point, this new one is FAR more intuitive and less micromanagerial. It's more detailed in terms of the programmatical micro-scale stuff but easier to control from a zoning, taxing, building and managing standpoint. This is again a lot of the crux of the folks who don't like this new one--it's a sea change in philosophy.

Quoting nighthawk (Reply 13):
I was fortunate enough to take part in the beta,

I'd love to hear more!! Good, bad, ugly....

I know the Beta was one hour increments and so many things weren't turned on for it, but I'd love to hear more thoughts on this.

In talking to a few buddies, one who did the Beta, he thought there was too much open space between cities in each region, although that will vary in the final version because some maps have 3 towns, some 16...but no more agriculture and farming is unfortunate and that could chew up some of that space.

One other thing that some forum fanboys were speculating about and that Ocean Quigley hasn't answered yet, is that there is NO terraforming or subterranean activity at all. Subways, below ground water pipes, even the water table, oil deposits, etc aren't 3D....just 2D. I *think* (unconfirmed) that the Glassbox engine is SO advanced that they couldn't do subterranean anything because of the bandwidth and programming, server stuff...just a hunch.

And the complexity of Glassbox is such that the city size might not legitimately be able to be bigger and still have individual logic for thousands of agents and sims....another common theory.

But I'm looking forward to it only because I'm ready to take a foray into the Sim world again after years of not doing any of it.


User currently offlineDesertJets From United States of America, joined Feb 2000, 7801 posts, RR: 16
Reply 15, posted (1 year 9 months 3 weeks 8 hours ago) and read 2550 times:

Quoting slider (Reply 14):
But I'm looking forward to it only because I'm ready to take a foray into the Sim world again after years of not doing any of it.

Really that is the thing for me as well. I have SC4 with the Rush Hour expansion pack but haven't played it in AGES.

Quoting slider (Reply 14):
I think that--my own 'conspiracy' theory here--is that they'll have new options after launch as DLC for $. But they do have boat ferries, municipal airports and intl airports as well as a space launch center (one of the other Great Works).

It is EA afterall, DLC and micro-transactions are what they do best. I just hope they aren't as poor values as some of the Sims 3 expansions are.



Stop drop and roll will not save you in hell. --- seen on a church marque in rural Virginia
User currently offlineKaiGywer From United States of America, joined Oct 2003, 12263 posts, RR: 35
Reply 16, posted (1 year 9 months 3 weeks 8 hours ago) and read 2541 times:
AIRLINERS.NET CREW
FORUM MODERATOR

One game I would like to see come back from the dead is Transport Tycoon. I wasted so much time playing that game when I was a kid.


“Once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, an
User currently offlinedoug_Or From United States of America, joined Mar 2000, 3436 posts, RR: 3
Reply 17, posted (1 year 9 months 3 weeks 7 hours ago) and read 2506 times:

I've played and loved Simcity 1, 2000, and 4, and am excited to see the new release at my buddies place, but definitely won't be buying it unless EA backs off on the DRM. I have plenty of Steam games to keep me occupied thank you very much.

Quoting MD-90 (Reply 9):
Wait, that sounds like a curse

You mean it isn't?



When in doubt, one B pump off
User currently offlinenorthstardc4m From Canada, joined Apr 2000, 3056 posts, RR: 36
Reply 18, posted (1 year 9 months 3 weeks 7 hours ago) and read 2505 times:
AIRLINERS.NET CREW
CHAT OPERATOR

Quoting slider (Reply 14):
What specifically? No subway? That's one I wish I had. I think that--my own 'conspiracy' theory here--is that they'll have new options after launch as DLC for $. But they do have boat ferries, municipal airports and intl airports as well as a space launch center (one of the other Great Works). More on transportation below....

Railways are rediculous
No subway
no elevated rail
no scalable RT
limited highways within cities
airports are only great works (i build my own and i don't mean the piddly default ones)
no real industrial transportation options
need i go on?
DLC give me a break, that's gonna be 6 months of new "buildings" and automata, one patch and then "buy the amazing expansion pack!"



Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
User currently offlineAirPacific747 From Denmark, joined May 2008, 2450 posts, RR: 24
Reply 19, posted (1 year 9 months 3 weeks 7 hours ago) and read 2494 times:

Quoting alberchico (Reply 12):

I'm amazed at all that a new version of this franchise is being released.

Games that have steep learning curves usually don't sell very well ( look at the demise of flight simulator) so I can understand why some things will be different.


also the reason why we don't see modern versions of Myst and Riven I guess. A real shame 

btw people.. if you enjoy SimCity, you may like the Anno series as well. Anno 2070 is pretty good.

[Edited 2013-02-07 15:14:11]

User currently offlineAsturias From Spain, joined Apr 2006, 2156 posts, RR: 16
Reply 20, posted (1 year 9 months 3 weeks 6 hours ago) and read 2459 times:

I had a lot of fun with SimCity and SimCity 2000 ... but I won't be giving this latest release a try since I loathe the DRM scheme they use for it.

I pay for my games, no problem, but it isn't the pirate who is annoyed by a brain-numbingly-stupid DRM scheme as a server-always-on DRM.

No, it's the honest and paying gamer who is screwed over.



Tonight we fly
User currently offlineBlueElephant From United Kingdom, joined Dec 2006, 1813 posts, RR: 6
Reply 21, posted (1 year 9 months 3 weeks 3 hours ago) and read 2381 times:

Somewhat off topic but this certainly goes here:

Those of you who like Sim City with Android should download and play Airport City

https://play.google.com/store/apps/details?id=com.gameinsight.airport

Addicting. Very.


User currently offlinealberchico From United States of America, joined Sep 2004, 2941 posts, RR: 0
Reply 22, posted (1 year 9 months 3 weeks 3 hours ago) and read 2371 times:

Quoting AirPacific747 (Reply 19):
also the reason why we don't see modern versions of Myst and Riven I guess. A real shame 

Not to get off topic but does anyone here remember byzantine the betrayal ? They don't make games like these anymore...

http://www.youtube.com/watch?v=T2WQzygiphM



short summary of every jewish holiday: they tried to kill us ,we won , lets eat !
User currently offlineflymia From United States of America, joined Jun 2001, 7246 posts, RR: 6
Reply 23, posted (1 year 9 months 3 weeks 3 hours ago) and read 2371 times:

I was a big sim city fan. 2000 was a lot of fun so was 3000 and 4000. 4000 with the regions and all the transport options etc.. was great, but I think 4000 was a bit too hard to make a good city without cheats. And even with frozen money once a city reached 200k or so everything would go down. High crime, low employment I never understood it.

I played the beta. I wont get into it too much because I don't remember if there was a NDA or not but they were asking for opinions on Maxis facebook page so does not seem like they care anyway. It was a very large beta, more like a demo with a survey.

Anyway got to play a designated town for 1 hour at a time as many times as you want. I had a lot of fun in that one hour. I took out some bonds so money was not an issue. The problem was in JUST ONE HOUR I had no more room to build anything else. My city started to dense up with apartment buildings and larger commercial buildings but the plot is just too small. I wonder if they will force people to buy an expansion pack with bigger land size. I think my highest total population city was around 25k. It just seemed a little too easy.
A good amount of features were not in the beta but the basic stuff was. It looks like transit is not that great, no subways just street cars and buses. Does not look like you build rail. Every city just has a rail coming into it at a certain spot of the plot same with the highways. You don't decide dense or not it is just place it down and it builds up itself which is annoying because even for a small home it takes up the same space an apartment would take. So at the end of my hour I had all these empty spots where I would like to place more things but the way zoning works it is hard to know where to place the streets. Zoning is free though.

The positives are good at the same time, you really see how the city interacts. You get a ton of feedback which is awesome. You upgrade buildings like adding another row of classrooms instead of having to build a new school which is cool. Everything in the city has a purpose which is cool. Maybe that is the reason for the smaller plots. Specializing your city is cool too. Only the casino specialization was open in beta and as the city and casino makes more money you can build more and larger casinos. Have a casino and hotels are built in your city. There are other specializations too.

Overall I think it has some really cool concepts but the online play is a negative. I want my own region with my own things. I thought I read somewhere that there would be a non online version? Anyway if the plots are bigger I would probably enjoy it more with a few tweaks with the zoning. It would be nice to have more transportation options and to be able to create your own region. Decide if there are mountains or not. Also there were no farm lands.

Quoting northstardc4m (Reply 3):
Very heavy SC4 player. Not going to be buying the new one at least when it comes out. With mods SC4 will still have far far FAR more options than the new SC, and I HATE the transport/transit options in the new SC.


I would love to get SC4 back up and running but I have heard it just does not work on Win-7, example below.

Quoting nighthawk (Reply 13):
Win7 and now SimCity4 crashes constantly for me,



"It was just four of us on the flight deck, trying to do our job" (Captain Al Haynes)
User currently offlinedoug_Or From United States of America, joined Mar 2000, 3436 posts, RR: 3
Reply 24, posted (1 year 9 months 3 weeks 1 hour ago) and read 2338 times:

Quoting northstardc4m (Reply 18):

Railways are rediculous
No subway
no elevated rail
no scalable RT

If you want to play with trains you should check out Cities in Motion. On sale on Steam right now for $5.



When in doubt, one B pump off
User currently offlinenighthawk From UK - Scotland, joined Sep 2001, 5178 posts, RR: 33
Reply 25, posted (1 year 9 months 2 weeks 6 days 21 hours ago) and read 2358 times:

Quoting flymia (Reply 23):
I would love to get SC4 back up and running but I have heard it just does not work on Win-7, example below.

It does for me, and I have heard a lot of others complaining too. It seems to be fine with small cities, but once you build it up to a certain size it starts to be unstable. I need to save every 5 minutes in case it crashes, which is just frustrating! Its also extremely slow running, despite being on a fairly high powered machine.

Quoting slider (Reply 14):
In talking to a few buddies, one who did the Beta, he thought there was too much open space between cities in each region, although that will vary in the final version because some maps have 3 towns, some 16...but no more agriculture and farming is unfortunate and that could chew up some of that space.

This is one of the problems for me. The previous region system was good in the extend you could divide a city up into sections, and the city would spill over into the adjacent region. The new system however prevents this, due to the space between them they cannot be considered the same city, instead they are more like a series of towns in a rural area. Its great if thats what you like to build (which I do), but it isn't a city!

There is a photo somewhere from one of the developers where he has built his city up to be a large downtown area. It looks great with all the sky scrapers everywhere... until you zoom out, then they just stop right at the border and are surrounded by green!

Quoting slider (Reply 14):
I'd love to hear more!! Good, bad, ugly....

I'm not sure what to say really, if you have any specific questions, ask away and i'll try to answer.

I've tried citiesXL which is very similar to the new SimCity, however it never felt right. SimCity however does feel right. I'm not sure how, but it just does. There are a lot of negative issues that have been posted, hopefully these will be addressed, but even with those it is still quite fun to play, and is engrossing.

The demo only lasted an hour, which made the game play a bit rushed, so it wasnt easy to get a real feel on the city, instead it made you want to just build as fast as you could, without putting a lot of thought into things.

I like the new roads system, it's incredibly easy to draw out zones. Roads are no longer just straight, but also curve nicely. Whenever you draw a road close to another road, a feint guide line will appear, and the road will snap to this guide line. Building along this guide line will place the roads the right width apart to allow development between them to develop without them overlapping. However I notice when placing low density housing, the houses will develop with a bit of a space between them and the row behind, which isn't always desireable. I'm not sure if this is done to allow room for high density lots to develop.

I think the modification of existing buildings is certainly a great idea - I built a large casino town in one of my games, and crime became a bit of an issue, and the police station was struggling to cope. No problem - select it, click edit, then drop down some extra garages for patrol cars, and a new jail cell block. With the casinos, click edit, and you then get an option of placing extra gambling halls (black jack or penny slots), and accommodation blocks (cheap rooms, expensive rooms). You could place two of these along side the building, some of them could be stacked on top of each other, and some could be built on the roof of the hotel. Although I did notice it was a little inconsistent on what could go where. It is however a good idea, and allows you to specialise each casino - one can concentrate on cheap rooms, one on expensive rooms, and the 3rd casino packed full of blackjack tables and penny slots. Or you can mix and match - its up to you.

Another thing I liked is that industry and commerce are now linked - I often received a warning that industry could not develop as there were not enough commercial buildings to sell the produce. You need to balance these out - there need to be enough industrial resources to produce the goods to sell in the shops, and enough shops to sell the goods you produce. Although with region play, these dont necessarily need to be in the same city. Also, as others have mentioned, the commercial lots will develop depending on what is available in your town. Once you build up your casino business, a lot of the commercial buildings will start to develop as hotels.

Thats all I can think of right now, any specific questions?

Overall I liked the game, and it is engrossing, but the city size needs to be increased, and EA need to either drop the online requirement or at least make sure they have enough capacity to cope with demand at all times.



That'll teach you
User currently offlinenorthstardc4m From Canada, joined Apr 2000, 3056 posts, RR: 36
Reply 26, posted (1 year 9 months 2 weeks 6 days 16 hours ago) and read 2285 times:
AIRLINERS.NET CREW
CHAT OPERATOR

Quoting doug_Or (Reply 24):

Quoting northstardc4m (Reply 18):

Railways are rediculous
No subway
no elevated rail
no scalable RT

If you want to play with trains you should check out Cities in Motion. On sale on Steam right now for $5.

I've tried it... SC4 with the Network Addon Mod is better i find, plus far far far more downloadable stuff for SC4.
There's a new NAM coming later this month...

Here, except for the 3 images from my SWA 737 flight in November, this is my current SC4 region:
http://northstardc4m.imgur.com/all/



Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
User currently offlineflyingturtle From Switzerland, joined Oct 2011, 2455 posts, RR: 14
Reply 27, posted (1 year 9 months 2 weeks 6 days 16 hours ago) and read 2336 times:

I've played SimCity Classic back in the old days. Our father sometimes took us to the High School (he's teacher there), where we could game on the Macintosh LC II computers, with Mac OS smaller than 7.5.3. But I could not get any city to work...

...in the later days, when we had an LC II at home, we bought SimCity 2000, and I fell in love with it. Building a city with a population size of 120k is not a problem. The problem is doing something special. Like really high education, high standards of living, low crime... and do it by only using renewable energy.

I've never seen SimCity 3000, and I'm not eager to try out the new one. With DOSBox, I play SC2000 here and then. I like it.

David



Keeping calm is terrorism against those who want to live in fear.
User currently offlinenighthawk From UK - Scotland, joined Sep 2001, 5178 posts, RR: 33
Reply 28, posted (1 year 9 months 2 weeks 6 days 16 hours ago) and read 2324 times:

Quoting northstardc4m (Reply 26):
Here, except for the 3 images from my SWA 737 flight in November, this is my current SC4 region:
http://northstardc4m.imgur.com/all/

"northstardc4m's images are not publicly available."



That'll teach you
User currently offlineAviRaider From United States of America, joined Nov 2007, 185 posts, RR: 0
Reply 29, posted (1 year 9 months 2 weeks 6 days 15 hours ago) and read 2316 times:

I've been a huge fan of all of the Sim City versions. I play here and there with SC4. I have an urban planning background and for me SC4, with all of the downloads available, I can make fairly realistic looking cities. I won't be buying this new game because everything feels cartoony and too much like Cities XL. What always gets me about these types of games are scale. For instance, I want an airport that looks realistic in scale and in design not some tiny little runway representing an airport. Too much reliance on 3D and fly-throughs for my tastes. I will consider buying it if they really start expanding the game features and options.

User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Reply 30, posted (1 year 9 months 2 weeks 6 days 15 hours ago) and read 2304 times:

Quoting flymia (Reply 23):
problem was in JUST ONE HOUR I had no more room to build anything else. My city started to dense up with apartment buildings and larger commercial buildings but the plot is just too small.

I’ve seen that too in some of the Beta videos I saw on You Tube. While I’m still skeptical about the city size too, I think by having a limit on it, as undesirable as it may be, forces you to actually manage your city better and pay closer attention to the details. Since the individual Sims now have substantial AI, it brings you in closer like never before. I can see it both ways.

Quoting flymia (Reply 23):
Does not look like you build rail.

There are many rail options. You can lay a high density road with a light rail bed and then in the Trade Port options, there are heavy rail options to connect trade and goods to the primary railhead to the region. Alas, no subways. From what I’ve seen, the bus systems and park and ride options are more robust too—you can add incremental buses to help move more Sims around.

Quoting nighthawk (Reply 25):
Another thing I liked is that industry and commerce are now linked

See, this is where I think there is real brilliance in what they’re doing. It’s becoming a real thinking person’s game—nothing operates in a bubble and there is a holistic approach to the game now that FAR eclipses what SC4 had in this regard. I’m talking my way into this game now this way, haha…

Quoting nighthawk (Reply 25):
but the city size needs to be increased

I still agree with this in the bottom line. If they had farming/agriculture available, it would mitigate a bit, because you could have farms outside the city limits, but for things such as the municipal airport (since that’s what so many of us would do anyhow!!), it takes up a lot of real estate (even though it’s not to scale—otherwise, a quarter of the city would be one runway). I’m willing to keep an open mind on this though because of the level of close-in detail AND because, on the other end of the scale, there’s the region view and regional cities you can simultaneously manage.

Check out this link: http://www.ign.com/wikis/simcity/Regions?objectid=128952

It lists the regions with the number of cities in each, as well as a description. Reading this I get VERY excited, because they have mountains, rivers, different grades and slopes, cities with different assets like coal, oil, ore deposits and so on. This is where strategy really has to come into play if you go solo or with others in the multiplay. But to have SIXTEEN cities in one region means there’s not going to be nearly as much open green space as thought; at least I think so, I haven’t seen a region view map of a 16-city locale yet.


User currently offlinenorthstardc4m From Canada, joined Apr 2000, 3056 posts, RR: 36
Reply 31, posted (1 year 9 months 2 weeks 6 days 14 hours ago) and read 2295 times:
AIRLINERS.NET CREW
CHAT OPERATOR

Quoting nighthawk (Reply 28):
Quoting northstardc4m (Reply 26):
Here, except for the 3 images from my SWA 737 flight in November, this is my current SC4 region:
http://northstardc4m.imgur.com/all/

"northstardc4m's images are not publicly available."

!?

http://northstardc4m.imgur.com/all

Should work but if not well... *shrug*



Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Reply 32, posted (1 year 9 months 2 weeks 6 days 13 hours ago) and read 2273 times:

Quoting northstardc4m (Reply 31):
http://northstardc4m.imgur.com/all

Should work but if not well... *shrug*

Man, I LOVE that airport on the island! This is where I do miss the terraforming with the new one a lot.

**Trying to keep an open mind**

EA makes it really tough when you see SC4 pics....


User currently offlineouboy79 From United States of America, joined Nov 2001, 4612 posts, RR: 23
Reply 33, posted (1 year 9 months 2 weeks 6 days 13 hours ago) and read 2262 times:

I got to play for what they called a beta, but in actuality it was just a 1 hour demo/preview run to hush people up. 80% of the features were disabled so it definitely was not a traditional beta to test for bugs. If anything it was a stress test to see if they would crash things.

I'm not really happy with the small city format forcing you to put things into different districts. I was planning on getting this, but at the end of the day I think I might just wait for Origin to have their big sale this summer (as usual) and get it for 50% off if not more then.


User currently offlineMrChips From Canada, joined Mar 2005, 937 posts, RR: 0
Reply 34, posted (1 year 9 months 2 weeks 6 days 10 hours ago) and read 2196 times:

I'm pretty skeptical about this new SimCity - a lot of the things I've heard about the direction EA is taking it in aren't entirely encouraging.

Quoting Aesma (Reply 2):
and nowadays that's a galactic empire (X3:Reunion)

Any reason why you aren't playing Terran Conflict? It's better in just about every way than Reunion is.



Time...to un-pimp...ze auto!
User currently offlineCPH-R From Denmark, joined May 2001, 6030 posts, RR: 3
Reply 35, posted (1 year 9 months 2 weeks 6 days 9 hours ago) and read 2211 times:

Quoting northstardc4m (Reply 31):

Those are some pretty awesome screenshots. But I must say, I was quite surprised to see Amalienborg Palace in the middle of SimCity 


User currently offlineflymia From United States of America, joined Jun 2001, 7246 posts, RR: 6
Reply 36, posted (1 year 9 months 2 weeks 6 days 7 hours ago) and read 2158 times:

I am also not a fan of needing to connect online and be in others regions. I guess you can create your own private region. Also there will be another "beta" run this month. If you already had beta access you don't need to sign up again. If you want to play the demo/beta there is a link to sign up on the sim city website.

[Edited 2013-02-08 15:36:24]


"It was just four of us on the flight deck, trying to do our job" (Captain Al Haynes)
User currently offlineGoldenshield From United States of America, joined Jan 2001, 6100 posts, RR: 14
Reply 37, posted (1 year 9 months 2 weeks 6 days 4 hours ago) and read 2112 times:

A new version? I'm going to reticulate splines with glee!!


Two all beef patties, special sauce, lettuce, cheese, pickles, onions on a sesame seed bun.
User currently offlinePHX787 From Japan, joined Mar 2012, 7851 posts, RR: 19
Reply 38, posted (1 year 9 months 2 weeks 5 days 23 hours ago) and read 2076 times:

Just home this one is so much better interface-wise than SC4. SC4 was epic but was absolutely slow as crap.


我思うゆえに我あり。(Jap. 'I think, therefore I am.')
User currently offlinedetroitflyer From United States of America, joined Oct 2006, 392 posts, RR: 0
Reply 39, posted (1 year 9 months 2 weeks 4 days 21 hours ago) and read 1980 times:

I was a HUGE fan of the sim city series. I absolutely loved sim city 4 and spent countless hours playing it. All the other sim city games (not officially, im talking city simulation games) that came after, could not hold a candle to simcity4. Most of them never had the absolute depth to the level of control/gameplay. The sim city that came after - i believe simsocieties- or some garbage like that, was an absolutely disaster. I feel liket he new flight simulator went that same way too.......trying to appease the masses but ultimately WILL FAIL. Seems like the new version is trying to go back to its old roots, but seems a little TOO CARTOONISH.....ALSO apart from the continuous online another huge complaint i hear is

Quoting ouboy79 (Reply 33):
I'm not really happy with the small city format forcing you to put things into different districts.

  

Saw some of the demo videos, and it seems like just a couple of square blocks, take up damn near half the city.  

Oh well, I will give it a try and hopefully, it will be good. And if it does'nt here is to sim city, flight simulator staying true to its roots.   
Also can we can a damn decent airline/airport simulation game already?



Boiler Up!!!
User currently offlineouboy79 From United States of America, joined Nov 2001, 4612 posts, RR: 23
Reply 40, posted (1 year 9 months 2 weeks 4 days 6 hours ago) and read 1848 times:

Looks like they are going to do anther "beta" weekend coming up. So check out their website to get a key to access it.

User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Reply 41, posted (1 year 9 months 2 weeks 3 days 15 hours ago) and read 1775 times:

Quoting ouboy79 (Reply 40):
Looks like they are going to do anther "beta" weekend coming up. So check out their website to get a key to access it.

Correct....16 February.

Prior Beta users can repeat and anyone who purchases online will get a key as well. This test is also more of a server test than a game feature demo. They really want to exercise the server capacity from what I understand.

Also, the creative designer Ocean Quigley (still can't get over that name) says that there WILL be larger city maps in later releases. The negative cynics will say it's a ploy for $$ for DLC, and that's probably correct, but it also is a prudent developer move to only grow cities when their infrastructure can handle it. I think there will be too much in terms of microtransactions for this game, but am still excited to play it.


User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Reply 42, posted (1 year 9 months 2 weeks 1 day 10 hours ago) and read 1610 times:

Anyone here going to buy it?

There are some sites that are pulling together multiplayer regions now.


User currently offlineNorthStarDC4M From Canada, joined Apr 2000, 3056 posts, RR: 36
Reply 43, posted (1 year 9 months 2 weeks 14 hours ago) and read 1526 times:
AIRLINERS.NET CREW
CHAT OPERATOR

Quoting slider (Reply 42):
Anyone here going to buy it?

Not at release, probably not until SC4 is no longer modded much. As long as the mods keep coming, I'll stick with SC4.



Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety.
User currently offlineMCO2BRS From United Kingdom, joined Jan 2007, 546 posts, RR: 0
Reply 44, posted (1 year 9 months 1 week 6 days 16 hours ago) and read 1435 times:

I stupidly broke my Sim City 4 disk not so long ago, and have been looking to get a new one but can't seem to find anything except Rush Hour (which I dislike)... anyone know where I can buy the original SC4 in the UK or online?

I don't think I like the look of the new one coming out, which is a disappointment.

MCO 2 BRS


User currently offlineflymia From United States of America, joined Jun 2001, 7246 posts, RR: 6
Reply 45, posted (1 year 9 months 1 week 5 days 13 hours ago) and read 1334 times:

Well I now understand why people hate origin. I already hate the idea of all online play. I think it is a serious downfall to the game. So on a 10 hour long haul flight I can't enjoy a PC game I paid for? How about on a train or a hotel that charges $20 for wifi.

Anyway the beta is open today so I click on origin and it has to update fine. I tried to see if I could open the beta in offline mode but it said I needed to update and go online. So I did and after the update the beta is greyed out and says it is not released yet.
I mean seriously? Is this is what is going to happen if I purchase the game. I update something and all of a sudden I no longer own the game. This online stuff sucks.



"It was just four of us on the flight deck, trying to do our job" (Captain Al Haynes)
User currently offlineslider From United States of America, joined Feb 2004, 6912 posts, RR: 34
Reply 46, posted (1 year 9 months 1 week 3 days 14 hours ago) and read 1244 times:

Well, I played the second Beta this weekend and had no technical issues whatsoever. Downloaded fine, got the Beta key and all that, and had no server issues except for a brief disconnect Sat afternoon for a moment.

My thoughts:
* I really enjoyed the game. On balance, it’s VERY tough to get a feel for the game in our hour increments and it made most players run it on Cheetah speed to accelerate development and such. But it’s intuitive to use, the tutorial was handy albeit fundamental, and thank God that infrastructure isn’t as difficult as in versions past (no water pipes to have to lay, the roads are the primary conduit for all agents such as water, sewage, etc).
* It’s graphically nice. Been panned as a bit cartoony, which it sort of is, but you don’t mind it too much, at least I didn’t.
* Map size is definitely a legit gripe: everyone filled in their maps in no time, since the grid is smaller. However, and this is where I come down on the issue, this reboot is TOTALLY different from past versions. It’s far more detailed in terms of managing the city you have on a closer scale AND also simultaneously interacting with other cities in the region. So it’s smaller and bigger in many ways, paradoxically. This Beta allowed us to use multiple cities and I found the challenge intriguing.
* I played several one-hour sessions and experimented with various concepts. I sized up all the parks, tried to go high wealth as well as low wealth and high density. Noticed a correlation between education and crime when I failed to build a school. Definitely a major emphasis on environmentalism in this game, almost too much, with an overly high emphasis on pollution I thought.
* Road creation is much easier. I was disappointed that there isn’t a robust terraforming option, but really, not a dealbreaker. In real life, sometimes you CAN’T move mountains and I’m fine with that. There is a focus on the reality of the simulation, even given real life constraints, finite resources, and interdependence on the rest of the world. To this point, I think they succeeded.
* I’ve no problem with always on DRM. Pain in the butt sometimes and I think they’re offering an offline sandbox version, if the intimations of Maxis developers have credence. They’ve also said maps will probably become larger—I think it’s a processing and server capacity issue, at least at launch. That was the purpose of this second Beta, to try to flex EA server muscle and see if it could accommodate it.

My final call is that I really love this game. For those hardcore SC4 folks who think bigger is better, and are into the mod community hard, they might not like it. But I think the correct compromises in design make this a game that appeals to those folks AND the casual gamers. For those of us with limited time on our hands, this is a good thing. I think the game has a scalable level of difficulty when all the balls are in the air and it’ll be apparent once cities mature and regions grow and interact. Far too many snap judgments made on it and the griping from some Simmers is really past the point of fatigue.

Can’t wait until March 5!


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