BaylorAirBear From United States of America, joined Jan 2005, 2913 posts, RR: 47 Posted (10 years 2 months 2 weeks 5 days 10 hours ago) and read 1389 times:
Talk about irritating. I have a four year old laptop: 700MHz P3, 320 MB RAM(PC100), AGP 128 graphics card. I just installed FS9. On my desktop super computer everything runs smooth with all settings maxed out. On my laptop, with a settings at minimum, the sky flickers. The plane, terrain, and buildings are all okay, but the damned sky flickers. It's a steady flicker; on-off maybe twice a second. Any advice/suggestions?
Did you know that you can type tastetesters with one hand. Uh-oh, I see a new thread.
TedTAce From , joined Dec 1969, posts, RR:
Reply 1, posted (10 years 2 months 2 weeks 5 days 10 hours ago) and read 1380 times:
LCD's kind of suck for 'gaming'. That's why you almost never see 'gamer tournament' champions using them. Play with the settings, make sure that nothing might be interfering with it (radios, cellphones) try plugged V unplugged. Good luck
Klaus From Germany, joined Jul 2001, 21592 posts, RR: 53
Reply 5, posted (10 years 2 months 2 weeks 4 days 20 hours ago) and read 1319 times:
The problem is apparently not the refresh rate of the screen; It seems the video RAM is so constricted that FS can´t allocate enough space for the textures and other visual resources so the ensuing memory and throughput bottlenecks prevent timely completion of the scenery. And every few frames, some of the rendered scenery will just not have been ready at the time it´s being displayed.
The frame buffer to screen refresh rate has nothing to do with it; It´s the drawing of the next image in the frame buffer that´s lagging or defective. More video RAM would help, but in a laptop you rarely have an option to upgrade the video memory. If you want to use 3d software, look for a good video component - and especially avoid "shared memory" ones. They may be able to avoid this particular problem a bit better, but they are very slow overall.