M80
Topic Author
Posts: 36
Joined: Sat Mar 03, 2001 7:31 pm

Typical Checkride Simulator Flight?

Fri Aug 23, 2002 5:34 am

Please describe typical simulator checkride flights you've flown during your airline careers with different types of aircrafts. For example, first a takeoff with engine failure at V1 and then one engine approach etc... What has been the most difficult abnormality or failure (or combination of failures) you've experienced in the simulator?

M80
 
Rick767
Posts: 2613
Joined: Sun Jan 30, 2000 8:11 pm

RE: Typical Checkride Simulator Flight?

Fri Aug 23, 2002 6:13 am

I have my bi-annual sim check next week (757/767 class rating) so can let you know then what happened if you want a detailed account.

The scenarios we are tested on are altered and rotated on various checks, although there are some situations we always get (as we legally have to be tested on them every 6 months) and these include:

Engine failure before V1 and high-speed abort (both pilots tested)
Engine failure after V1, climbout and single engine ILS approach followed by a single engine missed approach, then a single engine landing (both pilots tested)

As I say if you remind me at the end of next week I will let you know what happened in my latest session.
I used to love the smell of Jet-A in the morning...
 
Guest

RE: Typical Checkride Simulator Flight?

Fri Aug 23, 2002 7:09 am

I've taken several check rides in the sims and in the airplanes. The sim checks are definitely more thorough because there's only so much that you can safely do in the airplane. When it comes to the sim, they've got about 2 hours to set up every failure and problem that they can think off. In the airplane, it's a V1 cut and simulated single engine approaches.
Jetguy
 
Rick767
Posts: 2613
Joined: Sun Jan 30, 2000 8:11 pm

RE: Typical Checkride Simulator Flight?

Fri Aug 23, 2002 8:17 am

Just to add a note of interest in addition to what Jetguy mentioned here. In the sim we can practice lots of things which could not safely be conducted in a real aircraft (amoungst other advantages, that's the basic point of the sim).

For the type rating check on the 757 the items to be completed in the aircraft were:

Normal takeoff and climbout to circuit configuration.
Visual circuit and approach without visual or radio glideslope guidance and fullstop landing using reverse thrust and wheel-brakes.
Accelerate-stop with simulated failure of one engine before V1 (failure initiated at a speed which will not hazard the safety of the aircraft).
In clean configuration, approach to stall (to onset of heavy buffet) and recovery.
In landing configuration, a stall (to nose down pitch after stick shake) and recovery.
High Mach run (at or above 30,000ft) to M 0.86 and recovery with use of speed-brakes.
Emergency descent starting above 30,000ft AGL, through at least 15,000ft with recovery at pre-determined altitude not below 10,000ft AGL.
Take-off with simulated failure of one engine between V1 and V2 and climb to circuit configuration.
With one engine simulated failed, approach and go-around.
With one engine simulated failed, approach and fullstop landing.
With both engines operating an ILS approach solely by reference to instruments and without use of autopilot to 500ft AAL, followed by a visual landing without visual or radio glideslope guidance.

Then to be completed in the sim:

In flapless configuration but with slats sealed, approach from 10 miles and landing.
On standby power and with reference to standby instruments, both engines operating, ILS approach to 500ft AAL followed by a visual landing.

Hope this was of interest.
I used to love the smell of Jet-A in the morning...
 
Sean-SAN-
Posts: 704
Joined: Tue Aug 13, 2002 4:02 pm

RE: Typical Checkride Simulator Flight?

Fri Aug 23, 2002 4:40 pm

This may sound a little out there, or maybe even morbid, but do you ever get to crash the plane in the sim? Maybe to test the absolute limits, or perhaps just for kicks?

-Sean

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