MS Flight Sim is a good rendition of the flying experience, and can be a very useful training tool.
That said, using it prior to touching a real airplane isn't worth a whole lot. Flight Sim, for all it does right, simply cannot replicate the VFR flying experience, and thus learning to fly on FS
means learning to fly with an undue reliance on the instruments. This is simply poor form for actual flying, and generally needs to be stopped before any meaningful progress can be made in a real airplane. However, FS
is great for fooling around with things to see how they work, especially in the area of navigation. You can use FS
to get a very good idea of how VORs, ILSs, and NDBs work and how to use them, which is great.
Instrument skills developed on MSFS
tend to be, in my experience, very heavy on Attitude Indicator, which is exactly how not to fly a piston trainer by instruments. The results can be frustrating for students who have experience with FS
and then switch to doing Instrument work in the real airplane and cannot use the same skills.
is a very
useful tool for IFR training if it is used as a reinforcement for training done in an airplane or Flight Training Device. If it has been a while since I have done instrument work, I will hop on FS
and shoot some approaches to freshen up the process. It works quite well and I would recommend it for anyone who wants to stay on top of Instrument skills. FS
can also be a good tool for teaching IFR procedures like holding and approaches, because, as the student/pilot, you can go into the Flight Analysis and see exactly what the track of your flight is/was and try to get it to be more of what you want.
So, in short, FS
is worthwhile for procedural and operation kind of stuff, but not so much for the actual hand/eye coordination that is required to fly. Once those skills are developed, FS
becomes a wonderful tool to experiment, explore, and refresh.
Twin Cessna 812 Victor, Minneapolis Center, we observe your operation in the immediate vicinity of extreme precipitation