Now that FS2K4 has been on a good number of our PC
's for a while now, I was wondering what the general concensus is? I am looking for balanced, well weighted and constructive comments regarding MS
's latest offering to us av-junkies.
The suggested sections are:
Nice touches, good progression from the previous version, or just the WOW factor.
Could have done more, regressed from previous version, or just poorly conceived/executed ideas.
Taking into account advances in technology and teething of various features, what would you like to see improved or included in FS2K6.
Snapshot of general thoughts (and rating out of 10 if you wish).
Here is my assessment:
It is nice to now fly around my country's airports and have mountains and hills to dodge (I live in Australia). The previous version had a very flat, poor representation of a number of countries, which I am pleased to see improved dramatically. Add to this the improved textures and I think MS
have done really well here (particularly those magnificent sunsets).
Improved flight dynamics are really good on this version, particularly combined with the new weather generator. Turbulance now bounces the aircraft around instead of "swinging" it back and forth, which I feel is a great improvement on FS2K2. I don't think I need to say anything more about the visual improvements also put into the weather.
Finally, some of the improvements made to the ATC have been welcomed, particularly when combined with the new GPS. Although, I think you need to be an acrobatic pilot to fly some of those approaches. Attached to the ATC appears to be some smarter AI
traffic, who thankfully clear the runway a little faster than in FS2K2.
One thing that really disappointed me in this release was the half complete job MS
did on improving airports. For example, the new detailed YSSY (Sydney International) is totally out of scale (still) and has only one heavy parking spot? Why go through the effort of making an airport visually attractive and totally disregarding the technical side?? I know it is a lot of work, but why not at least include a tool so we can edit it ourselves?
Despite the great improvement to the weather, there are two things that have annoyed me on this version. The first is that most airports I land at seem to have low-visibility (I mentioned this in a previous email). The other is the shadows still cast during 100% cloud cover(?). Also, even on the lowest setting the dynamic weather changes too quickly, and there are always clouds being generated in this mode (not always the case in real world).
A couple of things going forward would be nice to see:
- Clouds cast shadows (eliminate aircraft/building shadows in overcast conditions)
- Water spray from wet runways
- In-built tool to edit gates
- Wake turbulance / departure and arrival separation rules for heavy aircraft
- Position and hold after another aircraft has landed
- Speed adjustment on ATC voices so you can speed them up as you get more experienced (and not miss landing clearance because you cannot get a word in).
In summary, I am pretty pleased with my purchase of FS2K4, as it offers enough improvement from FS2K2 to feel like a progression. Out of 10 I would give it a 7, purely because I think they missed a couple of really obvious things.