OK- I've scheduled all of my aircraft. This is pretty cool; not entirely realistic, but functional.
Looks like the one of the errors that shut the thing down last Friday had to do with landing credits not being credited back to you if you cxld a base schedule. it now is doing so.
I've got 11 A/C, and 11 cities, hubbed out of IAD
. Typically, a 4 trip/day pattern, one city with 3 trips, a couple with 5/day. IAD
offers me good connections directionality. I'm getting good utilization and have set a base service level predicated on 2-class service.
I also noticed that my original estimate for # of landing credits, particularly for my hub, was grossly off target. I'm now running about 1200 landing credits at IAD
and have used almost all of them with my schedule. Heavy duty stuff.
Setting fares can also be tricky, as when you schedule a ship, it'll automatically populate your fare buckets, however, when you assign a service level, it zeroed out my fares! Anyone else have this happen? Fortunately, I've been able to arrive at a base cents/km formula that I'm using as a proxy for all my markets.
Until the first batch is run tomorrow, I really don't have much to go on insofar as traffic/loads and pricing reactivity.
So far, I'm pretty geeked about this. I still don't know what kind of hub connectivity exists, if anything in this game, so the timings of flts may still need some work (trial and error in this regard I guess).
Pterodactyl Airlines shall dominate the skies!