Actually I haven't opened up 05/23 (doesn't exist any more for your info, has been downgraded, would make for an awkward landing strip anyway with G-BOAB parked at one side) but I have made some modifications to the main runways. A few tips for those with lots of traffic, I've
-Moved the threshold back to the very beginning of the runway even if it is displaced in real life, this way it saves the wait for AI
aircraft to taxi religiously up to threshold before taking off when there is a large queue behind them and they already have clearance.
-Moved all hold short nodes as close to the runway as possible without impeding operations.
-Placed fictionial runway turn off points all along the runway where aircraft are most likely to exit, the result looks a bit messy on AFCAD because the runway exits are all squashed up against each other, and it looks a bit weird when an AI
aircraft taxies over the grass after landing, however it works very well in that when they have finished the landing roll they can turn directly off the runway rather than taxiing at snail's pace to the next turn off and causing multiple go arounds behind.
I was looking for a tool to modify the AI
taxi speed so as to push it up to 25 knots, however I don't think this can be done in FS9 unlike in FS2002.
Once you have tasted flight, you will walk the earth with your eyes turned forever skyward