|Quoting Jamman (Reply 3):|
Same here going to hang back, ï¿½25 would be a more realistic price methinks!
|Quoting FiddleSticks (Reply 21):|
Agreed, I can't bring myself to spend more money on one single aircraft than FS cost in the first place.
I'm going to quote Lou Betti from a very well done and insightful 4 page interview done by Joe M. Besser, published in the MAY/JUNE 2005 PC PILOT
magazine published in the UK, . It is available in newsstand everywhere and I think it's worthy of a read from anyone interested in FS
In case you don't know who Lou Betti is, he is one of the members of developers Dreamfleet. DFleet has developed many high quality FS
add ons such as the DFleet 737-400, DFleet Archer, more recently, the DFleet 727, and co-developer the Flight1 ATR-72.
Lou Betti has a long response, however hopefully the moderators will allow me to quote this one
question and answer from the interview, because I think that the general FS
public audience and add on purchasers does not know and should understand just how much money
, hard work
, and beta testing
goes into making high fidelity and realism add on aircraft that Dreamfleet and many other high quality development groups like PMDG, Flight1, Level D, Real Air do. Read below.
In view of the increasing complexity of airliner add-ons and correspondingly longer development times, do you foresee a time when the price of add-ons rise beyond the accepted price points?"
This relates to the previous question concerning unrealistic expectations.
Frankly, most FS
add-ons provided exceptional value and most are dramatically under priced! The problem is that some users make the mistake of comparing the cost of the add-on to the cost of Flight Simulator itself. These individuals reason that FS
costs Â£ 50 and provides all these aircraft and so on, while an add-on might provided only one aircraft and can cost as much as half as much. Thus they feel that for the price they pay for the add-on they should be getting almost the real thing in every respect. This is flawed logic and here's why..
Any given version of Flight Simulator sells in the neighborhood of a million copies. The average FS
add-on sells, less sometimes much less, than 1% of that amount; yet substitutal labour - thousands of hours - is still involved in production. If we knew we could sell an add-on in even 10% of the numbers that Microsoft sells of FS
, we could dramatically reduce the price while increasing the work going into adding to realism and features.
If customers want us to continue to narrow that margin between simulation and reality the best thing they can do is buy, buy and buy. The more we can sell the lower the price can be and profits will then exist to pay for the added labour necessary to increase the realism. Trust me those developers who are also businessmen, like myself will respond as I've described above. Those developers who do not will quickly find they are making a big mistake! The wisest thing an FS
user can do is consider Flight Simulator as nothing more than an operating system or a foundation. We all know that an OS
often costs much less than the average software installed on it; you can pay Â£ 100 for and Windows XP
Home and then spend Â£ 600 on Adobe Photoshop or Â£ 100 on Paintshop Pro.
Operating systems are far more complex than the software installed on them, yet they cost less. Why? Because so many more copies of them are sold.
We need more customers at the current price levels and. if we can realize this, then prices will fall while realism will increase an an even greater rate. Developers who work with one another and also take this advantage of their own built-ion economics of scale can help stem price increases even at current sales levels. We are trying to do this currently. However, this only takes us so far and if the FS
community continues to ask for more while not buying more, well the prices will continue to rise.
Increasing prices is not just in the developers' hands, but mostly the customers' hands. It is they who ask/expect more from us, and if you ask for more you will either have to buy more copies at the current prices or pay more at the current sales levels."
What does all this mean? For an add on like the Flight1 ATR 72 that was developed with the manufacturer ATR's full assistance at their facility in France (time in the full motion sim, blueprint access, factory access, ramp access etc...) you can have probably the best simulation outside a multi-million dollar full motion level d training sim for $40-60 bucks!
Heck last year I spent time at UAs TK
Denver Training center's full motion level D simulators that were opened up to AVSIM conference atendees because one of UA
's pilots was so impressed by an FS
add-on. Same with PMDG, and Dreamfleet, you're not paying just for a pretty FS
aircraft model, the gauges and systems are modelled to the limits of what FS
You should see some of the massive amount of XML and gauge programming (and dont forget de-bugging and testing) that goes into recreating a Boeing, Airbus or an ATR type FMS or autopilot in FS
just to function like the real thing, probably nearly as much as that goes into the real aircraft system itself. With the PMDG 737 you could fly DME
arcs, and even the VNAV and LNAV functioned like the real thing. PMDG's 747 looks like it will continue on the 737NGs success, I think I'll have to free up some HD
space and re-install FS
2004 and check it out. Right now it's a good time to be a simmer
[Edited 2005-08-03 13:34:58]