ok its one of 3 things:
1> you changed the filename
2> The file got corrupted during save
3> You saved it in the wrong format AND
Most likely its 3
FS200x needs textures to be in 8bit, 16bit (with some other requirements) or full 32 bit with Alpha. The only one you can use directly from photoshop is 8bit, and well if you're painting 8 bit why bother with FS200x, FS98 did that!
What you need is a texture conversion program, the 2 main ones are DXTbmp and Imagetool. Personnally i use Imagetool because it doesnt have the problems with changing color depth repeatedly that DXTbmp does. Eitherone works well though. DXTbmp is easier to find, but to be nice, they are both here: http://www.projectopensky.com/files/index.php?dir=paint-resources/
Ok now for opening textures, unless they use a DXT format they should open in PS
, But heres the trick, save them as Targa (.TGA) files with alpha. The reason for this is PS
doesnt have a compatible 32bit .BMP option. Once saved as .TGA, load those files into the converter and save them as either 32bit Bitmap or DXT3 if you want to compress them. They should then show on the model.
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