I fly a King Air 300 in the real world, and in order to not do what you've described, we taxi around in low idle (mixture control in FS
), and when we start to get fast, lift the throttles over the gate into beta range. Beta is basically where the throttle controls the pitch of the blades instead of the prop lever and governor. By putting it into beta, you're effectively making the blades flat (90 degrees from feather), which causes little to no thrust and lots of drag. We did the math one time in the cruise just for giggles and figured out that when the props are in beta on the 300, the disc area is equivalent to about 4 sheets of plywood. That's a lot of drag! When you're riding on a turboprop next time, you can tell when the pilots select beta range by the sound...you'll know it when you hear it. Unfortunately, I haven't run across any plane in FS
that accurately simulates beta range.
The closest to real-life turboprop in FS
is by far the Aeroworx King Air 200. When I'm flying this one, after I start the engines, I'll pull the condition levers (mixture) back to ~70%. This puts the engines in a low idle state. Otherwise, you'll go speeding around on the ground and then won't be able to slow down on final and will float forever in the flare.