Fly2HMO
Posts: 7207
Joined: Sat Jan 24, 2004 12:14 pm

Where To Get FSX Plane Txtrs Compatible With DX10?

Thu Jul 16, 2009 6:08 pm

So I reinstalled FSX after ruining my gaming hard drive and I'm starting to tweak it. Thing is, unlike apparently everybody else in the world, I run it in DX10 preview mode because it is significantly faster, stutters less, is more stable AND looks better than in DX9 mode. Of course the downside being that EVERY add-on plane I've run into just looks white because the textures wont work with DX10 on. I've scoured all over fligthsim, simviation and all the other major FS websites I can think of but I've had no luck.

Anybody know where to find these elusive DX10 compatible add-on planes?
 
9VSIO
Posts: 653
Joined: Tue Dec 19, 2006 5:00 pm

RE: Where To Get FSX Plane Txtrs Compatible With DX10?

Fri Jul 17, 2009 2:11 am

I have a hunch that they would be payware only..
Me: (Lining up on final) I shall now select an aiming point. || Instructor: Well, I hope it's the runway...
 
Fly2HMO
Posts: 7207
Joined: Sat Jan 24, 2004 12:14 pm

RE: Where To Get FSX Plane Txtrs Compatible With DX10?

Fri Jul 17, 2009 3:18 am



Quoting 9VSIO (Reply 1):
I have a hunch that they would be payware only..

Yeah that's what it looks like.  bomb 
 
9VSIO
Posts: 653
Joined: Tue Dec 19, 2006 5:00 pm

RE: Where To Get FSX Plane Txtrs Compatible With DX10?

Sat Jul 18, 2009 2:42 am

See if the realair planes are DX10. They're really well crafted.
Me: (Lining up on final) I shall now select an aiming point. || Instructor: Well, I hope it's the runway...
 
Burkhard
Posts: 1916
Joined: Fri Nov 17, 2006 9:34 pm

RE: Where To Get FSX Plane Txtrs Compatible With DX10?

Wed Jul 22, 2009 10:37 am

The white planes are made in FS9 code. This is completely different to the FSX code created by the FSX SDK. FS8/FS9 mdl format basically is the old bgl type format, building point lists, building lists of polygons connecting these points, applying textures on these. FS9 or FSX take these lists, interprete them, and create calls to the Direct X grafics for them. The software part to convert bgl to direct X 10 calls never was written, only the part for DX9.
Contrary to that, the FSX models are native Directdraw packages themselves. That is how a 60000 polygon plane performs faster under FSX than a 6000 polygon plane under FS9 - but only when written in FSX format, and not interpreted in the CPU.

Even if you had the GMAX source code of the original plane, converting from DX9 to DX10 is by far not trivial and having made hundred aircraft for FSX now, I would estimate to be at least 90% of the work of an all new approach - that you want to do anyway since you no longer save on polygons, but on drawcalls, so this conversion would neither give an optical nor a performance plane state of the art.
 
Fly2HMO
Posts: 7207
Joined: Sat Jan 24, 2004 12:14 pm

RE: Where To Get FSX Plane Txtrs Compatible With DX10?

Thu Jul 23, 2009 4:59 am



Quoting Burkhard (Reply 4):

Even if you had the GMAX source code of the original plane, converting from DX9 to DX10 is by far not trivial and having made hundred aircraft for FSX now, I would estimate to be at least 90% of the work of an all new approach - that you want to do anyway since you no longer save on polygons, but on drawcalls, so this conversion would neither give an optical nor a performance plane state of the art.

Bummer, my HD4870s just do not like DX9 for whatever reason. But they run DX10 and 10.1 at blazing speeds.
 
Burkhard
Posts: 1916
Joined: Fri Nov 17, 2006 9:34 pm

RE: Where To Get FSX Plane Txtrs Compatible With DX10?

Thu Jul 23, 2009 12:52 pm

So just use clean FSX addons only. You will be astonished how fast this will be once your CPU has not to translate every triangle into a pre historic language - and how great the true FSX add ons look.

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