|Quoting DAL7e7 (Reply 7):|
Well, not exactly, but I can get it close, right?
No. With FS9 ground textures have a pixel size of 5x5m, with FSX almost everything is possible - and you need 1x1 or at least 2x2 to recognize a railway. In FS9, railway lines are 50 m wide and still hard to recognize. No way to make a scenery for FS9 that has a resolution that is not 25 times worse than what Google Earth has for most of the world now.
3d Objects doen't show proper reflections of the sun and other primary light sources, ...
Compare the richness and detail of FSX autogen with the low resolution primitive stuff in FS9.
The step from FS9 to FSX is like from a Cessna 150 to an A380.
FS8/9 use the same principle grafics, and that just is almost 10 years old now.
I use FSX heavily every day, and have only once had a series of crashes that I could pin down to a mistype I made in an aircraft.cfg file. FSX after SP2 is the most stable and reliable MSFS
I ever had, and I produce FS
addons since FS5.1 .