LDA INWK+27 \ Set Q = the ship's speed byte #27 * 4 ASL A ASL A STA Q LDA INWK+10 \ Set A = |nosev_x_hi| AND #%01111111 JSR FMLTU \ Set R = A * Q / 256 STA R \ = |nosev_x_hi| * speed / 64 LDA INWK+10 \ If nosev_x_hi is positive, then: LDX #0 \ JSR MVT1-2 \ (x_sign x_hi x_lo) = (x_sign x_hi x_lo) + R \ \ If nosev_x_hi is negative, then: \ \ (x_sign x_hi x_lo) = (x_sign x_hi x_lo) - R \ \ So in effect, this does: \ \ (x_sign x_hi x_lo) += nosev_x_hi * speed / 64 LDA INWK+12 \ Set A = |nosev_y_hi| AND #%01111111 JSR FMLTU \ Set R = A * Q / 256 STA R \ = |nosev_y_hi| * speed / 64 LDA INWK+12 \ If nosev_y_hi is positive, then: LDX #3 \ JSR MVT1-2 \ (y_sign y_hi y_lo) = (y_sign y_hi y_lo) + R \ \ If nosev_y_hi is negative, then: \ \ (y_sign y_hi y_lo) = (y_sign y_hi y_lo) - R \ \ So in effect, this does: \ \ (y_sign y_hi y_lo) += nosev_y_hi * speed / 64 LDA INWK+14 \ Set A = |nosev_z_hi| AND #%01111111 JSR FMLTU \ Set R = A * Q / 256 STA R \ = |nosev_z_hi| * speed / 64 LDA INWK+14 \ If nosev_y_hi is positive, then: LDX #6 \ JSR MVT1-2 \ (z_sign z_hi z_lo) = (z_sign z_hi z_lo) + R \ \ If nosev_z_hi is negative, then: \ \ (z_sign z_hi z_lo) = (z_sign z_hi z_lo) - R \ \ So in effect, this does: \ \ (z_sign z_hi z_lo) += nosev_z_hi * speed / 64Name: MVEIT (Part 3 of 9) [Show more] Type: Subroutine Category: Moving Summary: Move current ship: Move ship forward according to its speedContext: See this subroutine in context in the source code References: No direct references to this subroutine in this source file

This routine has multiple stages. This stage does the following: * Move the ship forward (along the vector pointing in the direction of travel) according to its speed: (x, y, z) += nosev_hi * speed / 64

[X]

Subroutine FMLTU (category: Maths (Arithmetic))

Calculate A = A * Q / 256

[X]

Entry point MVT1-2 in subroutine MVT1 (category: Moving)

Clear bits 0-6 of A before entering MVT1