Moderators: richierich, ua900, PanAm_DC10, hOMSaR
Quoting JamesJimlb (Reply 2): btw, what is better, higher or lower framerates? |
Quoting N231YE (Reply 5): In that regard, I can almost say FS9 provided better graphics. |
Quoting Jamesbaldwyn (Reply 3): Whatever your pc can handle. I was amazed as I put my pc on medium low and got around 25. I put everything on ultra high and got 5FPS Which is almost playable |
Quoting PMDGpilot (Reply 14): I don't get QNH outside the US or Metric Altitudes over Russia and China. |
Quoting B727-200 (Reply 25): This just indicates sloppy programming in my mind. |
Quoting Malaysia (Reply 26): AFcAD dont work with it yet still |
Quoting Jasond (Reply 27): Comparing the two is apples and oranges, seriously dude they are not the same. |
Quoting N231YE (Reply 29): Quoting B727-200 (Reply 25): I have a Core 2 Quad Q6600 (2.47GHz), 8800GTS GFX card and 2GB ram running Windows Vista, and it still runs like a dog. Wow, and that's a fairly state-of-the-art computer... |
Quoting JohnKrist (Reply 30): Well, yes, it is kind of state of the art, but can FSX use the full force of the quad? It only has support for 2 cores by default, not 4, meaning that a duo and the quad would perform about the same. |
Quoting N231YE (Reply 33): But a near-the-top nVidia GeForce 8800GTS can't run FSX? |
Quoting JohnKrist (Reply 35): just that FSX can't use the multicore processors |
Quoting B727-200 (Reply 34): Maybe I should change my 'one thing I dislike' to how FSX continues to die when rendering heavy clouds and inclement weather? Still waiting for the DX10 upgrade to really test its performance though. |
Quoting Jasond (Reply 38): The trick with setting up bad weather is to appreciate that visibilities should be much less thereby rendering higher frame rates due to less to draw. |
Quoting B727-200 (Reply 37): I thought SP1 was supposed to fix the multicore problem? |
Quoting B727-200 (Reply 37): For those building a system out there for FSX that don't want to be disappointed, I would not go less than a Core 2 Quad Q6700, nVidia 8800 Ultra and 4GB of 800GHz ram. |
Quoting B727-200 (Reply 39): Very true on both versions - eg. once you enter the "ground fog" layer things speed up considerably. It was the same with my old XP machine running FS9. I always hoped for low vis below 1000' AGL when there was a lot of clouds around as it would kick my frames up from 4 or 5 to >15 or 20 on landing What it has trouble with is when you are flying through heavy clouds and rain and you are above the ground fog layer, so distance visibility is at max. A couple of the "missions" on FSX have you flying in these conditions and this is when things slow down too much for the game to be playable. |
Quoting Jasond (Reply 42): Its good purely for the challenge, not seeing the runway until 200 foot minimums and knowing you have nailed it |
Quoting InnocuousFox (Reply 43): Coming from a game developer here... remember that the problem isn't necessarily doing the drawing, but itterating through the thousands of potentially visible objects to determine what to draw and what not to. When you are at altitude, even in a cloud, it needs to determine what you can see. That's what kills the processor. Also, because of the newer ways that MS renders dynamic clouds (volumetric), just because you are in one doesn't mean that you can't see anything (which would simply be a flag - "don't bother looking for objects"). It still needs to determine things - even if you can see the OTHER clouds (as funny as that sounds). |
Quoting N231YE (Reply 5): Framerates...FSX looks worse on the same framerates I got with FS9. In that regard, I can almost say FS9 provided better graphics. |
Quoting B727-200 (Reply 44): What are your thoughts/expectations of how cloud rendering will perform under DX10? |
Quoting AirPacific747 (Reply 46): I was really disappointed about the ATC which they didnt improve at all, and they didnt improve the 2d cockpits in certain planes either.. some of them still look like FS2000 2d cockpits... |